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      1 // Copyright 2013 the V8 project authors. All rights reserved.
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     22 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23 
     24 description(
     25     'This test checks a few Number.toPrecision cases, including ' +
     26     '<a href="http://bugs.webkit.org/show_bug.cgi?id=15145">15145: (0.999).toPrecision(1) returns incorrect result</a>' +
     27     '.');
     28 
     29 shouldBeEqualToString("(0.999).toPrecision(1)", "1");
     30 shouldBeEqualToString("(0.999).toPrecision(2)", "1.0");
     31 shouldBeEqualToString("(0.999).toPrecision(3)", "0.999");
     32 
     33 var posInf = 1/0;
     34 var negInf = -1/0;
     35 var nan = 0/0;
     36 
     37 shouldBeEqualToString("(0.0).toPrecision(4)", "0.000");
     38 shouldBeEqualToString("(-0.0).toPrecision(4)", "0.000");
     39 shouldBeEqualToString("(0.0).toPrecision()", "0");
     40 shouldBeEqualToString("(-0.0).toPrecision()", "0");
     41 shouldBeEqualToString("(1234.567).toPrecision()", "1234.567");
     42 shouldThrow("(1234.567).toPrecision(0)");
     43 shouldThrow("(1234.567).toPrecision(null)"); // just like 0
     44 shouldThrow("(1234.567).toPrecision(false)"); // just like 0
     45 shouldThrow("(1234.567).toPrecision('foo')"); // just like 0
     46 shouldThrow("(1234.567).toPrecision(-1)");
     47 shouldBeEqualToString("(1234.567).toPrecision(1)", "1e+3");
     48 shouldBeEqualToString("(1234.567).toPrecision(true)", "1e+3"); // just like 1
     49 shouldBeEqualToString("(1234.567).toPrecision('1')", "1e+3"); // just like 1
     50 shouldBeEqualToString("(1234.567).toPrecision(2)", "1.2e+3");
     51 shouldBeEqualToString("(1234.567).toPrecision(2.9)", "1.2e+3");
     52 shouldBeEqualToString("(1234.567).toPrecision(5)", "1234.6");
     53 shouldBeEqualToString("(1234.567).toPrecision(21)", "1234.56700000000000728");
     54 // SpiderMonkey allows precision values 1 to 100, we implement the spec and only allow 1 to 21.
     55 shouldThrow("(1234.567).toPrecision(22)");
     56 shouldThrow("(1234.567).toPrecision(100)");
     57 shouldThrow("(1234.567).toPrecision(101)");
     58 
     59 shouldThrow("(1234.567).toPrecision(posInf)");
     60 shouldThrow("(1234.567).toPrecision(negInf)");
     61 shouldThrow("(1234.567).toPrecision(nan)"); // nan is treated like 0
     62 
     63 shouldBeEqualToString("posInf.toPrecision()", "Infinity");
     64 shouldBeEqualToString("negInf.toPrecision()", "-Infinity");
     65 shouldBeEqualToString("nan.toPrecision()", "NaN");
     66