Lines Matching defs:glGetAttachedShaders
65 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
570 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
573 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);