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Lines Matching refs:Edge

1059     float edge[24];
1060 device_layer_edges.ToFloatArray(edge);
1061 device_layer_bounds.ToFloatArray(&edge[12]);
1062 GLC(Context(), Context()->uniform3fv(shader_edge_location, 8, edge));
1137 float edge[24]) const {
1162 device_layer_edges.ToFloatArray(edge);
1163 device_layer_bounds.ToFloatArray(&edge[12]);
1180 LayerQuad::Edge bottom_edge(bottom_right, bottom_left);
1181 LayerQuad::Edge left_edge(bottom_left, top_left);
1182 LayerQuad::Edge top_edge(top_left, top_right);
1183 LayerQuad::Edge right_edge(top_right, bottom_right);
1240 float edge[24];
1242 device_transform, quad, &local_quad, edge);
1266 GLC(Context(), Context()->uniform3fv(uniforms.edge_location, 8, edge));
1388 float edge[24];
1390 device_transform, quad, &local_quad, edge);
1438 GLC(Context(), Context()->uniform3fv(uniforms.edge_location, 8, edge));