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144     attribute TexCoordPrecision vec2 a_texCoord;
146 varying TexCoordPrecision vec2 v_texCoord;
183 attribute TexCoordPrecision vec2 a_texCoord;
185 varying TexCoordPrecision vec2 v_texCoord;
186 uniform TexCoordPrecision vec2 texScale;
257 attribute TexCoordPrecision vec2 a_texCoord;
262 varying TexCoordPrecision vec2 v_texCoord;
277 varying TexCoordPrecision vec2 v_texCoord;
280 v_texCoord = (a_position.xy + vec2(1.0)) * 0.5;
319 uniform TexCoordPrecision vec2 quad[4];
320 uniform TexCoordPrecision vec2 dummy_uniform;
321 varying TexCoordPrecision vec2 dummy_varying;
323 vec2 pos = quad[int(a_index)]; // NOLINT
333 uniform TexCoordPrecision vec2 quad[4];
335 vec2 pos = quad[int(a_index)]; // NOLINT
379 uniform TexCoordPrecision vec2 quad[4];
384 vec2 pos = quad[int(a_index)]; // NOLINT
386 vec2 ndc_pos = 0.5 * (1.0 + gl_Position.xy / gl_Position.w);
440 uniform TexCoordPrecision vec2 quad[4];
443 varying TexCoordPrecision vec2 v_texCoord;
447 vec2 pos = quad[int(a_index)]; // NOLINT
449 vec2 ndc_pos = 0.5 * (1.0 + gl_Position.xy / gl_Position.w);
459 v_texCoord = (pos.xy + vec2(0.5)) * texTrans.zw + texTrans.xy;
497 uniform TexCoordPrecision vec2 quad[4];
499 varying TexCoordPrecision vec2 v_texCoord;
501 vec2 pos = quad[int(a_index)]; // NOLINT
548 uniform TexCoordPrecision vec2 quad[4];
551 varying TexCoordPrecision vec2 v_texCoord;
555 vec2 pos = quad[int(a_index)]; // NOLINT
557 vec2 ndc_pos = 0.5 * (1.0 + gl_Position.xy / gl_Position.w);
600 attribute TexCoordPrecision vec2 a_texCoord;
603 varying TexCoordPrecision vec2 v_texCoord;
607 vec2(texMatrix * vec4(a_texCoord.x, 1.0 - a_texCoord.y, 0.0, 1.0));
718 varying TexCoordPrecision vec2 v_texCoord;
731 varying TexCoordPrecision vec2 v_texCoord;
745 varying TexCoordPrecision vec2 v_texCoord;
766 varying TexCoordPrecision vec2 v_texCoord;
780 varying TexCoordPrecision vec2 v_texCoord;
825 varying TexCoordPrecision vec2 v_texCoord;
841 varying TexCoordPrecision vec2 v_texCoord;
859 varying TexCoordPrecision vec2 v_texCoord;
873 varying TexCoordPrecision vec2 v_texCoord;
886 varying TexCoordPrecision vec2 v_texCoord;
898 varying TexCoordPrecision vec2 v_texCoord;
913 varying TexCoordPrecision vec2 v_texCoord;
953 varying TexCoordPrecision vec2 v_texCoord;
959 vec2 d2 = min(d4.xz, d4.yw);
1001 varying TexCoordPrecision vec2 v_texCoord;
1005 TexCoordPrecision vec2 texCoord =
1010 vec2 d2 = min(d4.xz, d4.yw);
1024 varying TexCoordPrecision vec2 v_texCoord;
1028 TexCoordPrecision vec2 texCoord =
1033 vec2 d2 = min(d4.xz, d4.yw);
1078 varying TexCoordPrecision vec2 v_texCoord;
1081 uniform TexCoordPrecision vec2 maskTexCoordScale;
1082 uniform TexCoordPrecision vec2 maskTexCoordOffset;
1086 TexCoordPrecision vec2 maskTexCoord =
1087 vec2(maskTexCoordOffset.x + v_texCoord.x * maskTexCoordScale.x,
1135 uniform TexCoordPrecision vec2 maskTexCoordScale;
1136 uniform TexCoordPrecision vec2 maskTexCoordOffset;
1138 varying TexCoordPrecision vec2 v_texCoord;
1143 TexCoordPrecision vec2 maskTexCoord =
1144 vec2(maskTexCoordOffset.x + v_texCoord.x * maskTexCoordScale.x,
1148 vec2 d2 = min(d4.xz, d4.yw);
1202 uniform vec2 maskTexCoordScale;
1203 uniform vec2 maskTexCoordOffset;
1207 varying TexCoordPrecision vec2 v_texCoord;
1217 TexCoordPrecision vec2 maskTexCoord =
1218 vec2(maskTexCoordOffset.x + v_texCoord.x * maskTexCoordScale.x,
1222 vec2 d2 = min(d4.xz, d4.yw);
1270 varying TexCoordPrecision vec2 v_texCoord;
1281 vec2 d2 = min(d4.xz, d4.yw);
1331 varying TexCoordPrecision vec2 v_texCoord;
1334 uniform vec2 maskTexCoordScale;
1335 uniform vec2 maskTexCoordOffset;
1346 TexCoordPrecision vec2 maskTexCoord =
1347 vec2(maskTexCoordOffset.x + v_texCoord.x * maskTexCoordScale.x,
1397 varying TexCoordPrecision vec2 v_texCoord;
1461 varying TexCoordPrecision vec2 v_texCoord;
1545 vec2 d2 = min(d4.xz, d4.yw);
1589 varying vec2 v_texCoord;
1597 vec2 texCoord =
1599 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0);