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Lines Matching refs:balloons

26 // Portion of the screen allotted for notifications. When notification balloons
30 // Allow at least this number of balloons on the screen.
76 new_balloon->set_offset(base_.balloons()[count - 1]->offset());
145 const Balloons& balloons = base_.balloons();
147 Balloons::const_iterator it = balloons.begin();
151 while (it != balloons.end()) {
154 if (it != balloons.end()) {
184 const BalloonCollection::Balloons& BalloonCollectionImpl::GetActiveBalloons() {
185 return base_.balloons();
207 const Balloons& balloons = base_.balloons();
211 for (Balloons::const_iterator it = balloons.begin();
212 it != balloons.end();
224 // the orientation of the balloons.
225 const Balloons& balloons = base_.balloons();
226 Balloons::const_iterator iter;
227 for (iter = balloons.begin(); iter != balloons.end(); ++iter) {
257 const Balloons& balloons = base_.balloons();
258 for (Balloons::const_iterator it = balloons.begin();
259 it != balloons.end();
302 // to ensure balloons to stay on top of panels to avoid overlapping.
430 // balloons.
435 // No need to check panels beyond the area occupied by the balloons.
446 // No need to check panels beyond the area occupied by the balloons.
463 // reposition balloons.