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Lines Matching defs:levels

38 // The space between equalizer levels.
48 // equalizer levels change slowly.
92 // equalizer with 4 levels. The current level is between 0 and 4 so the
98 std::vector<int> levels = GetCurrentEqualizerLevels();
99 for (int i = levels.size() - 1; i >= 0; --i) {
101 if (levels[i] == 0)
105 int y = rect.bottom() - levels[i] * 2;
117 // Cache the levels that were just drawn. This is used to prevent
119 // levels changing.
120 last_displayed_equalizer_levels_ = levels;
133 std::vector<int> levels = GetCurrentEqualizerLevels();
134 if (last_displayed_equalizer_levels_ != levels)
154 std::vector<int> levels;
162 levels.push_back(animation_->CurrentValueBetween(start, end));
164 return levels;