Lines Matching defs:depthRange
1689 void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar)1694 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "depthRange", "zNear > zFar");1697 m_context->depthRange(zNear, zFar);