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Lines Matching defs:depthRange

1689 void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar)
1694 synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "depthRange", "zNear > zFar");
1697 m_context->depthRange(zNear, zFar);