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Lines Matching refs:paused

111         if (!paused())
164 ASSERT(!paused());
281 ASSERT(paused());
298 ASSERT(paused());
334 // We are paused but we got the callback that notifies us that an accelerated animation started.
335 // We ignore the start time and just move into the paused-run state.
344 // We are paused but we got the callback that notifies us that style has been updated.
414 // When we get here, we can have one of 4 desired states: running, paused, suspended, paused & suspended.
415 // The state machine can be in one of two states: running, paused.
419 if (pause == paused() && !isNew())
429 if (paused() || isNew() || m_animState == AnimationStateFillingForwards)
574 if (paused())