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Lines Matching defs:logicalHeight

181         (blockStyle->logicalHeight().isAuto() && !blockStyle->logicalHeight().value()) && blockStyle->marginAfterCollapse() != MSEPARATE;
1319 if (logicalHeight() > 0
1325 Length logicalHeightLength = style()->logicalHeight();
1330 if (cb->style()->logicalHeight().isFixed() || cb->isTableCell())
1454 LayoutUnit oldHeight = logicalHeight();
1479 shapeInsideInfo->setShapeSize(logicalWidth(), percentageLogicalHeightResolvable ? logicalHeight() : LayoutUnit());
1560 LayoutUnit previousHeight = logicalHeight();
1611 if (lowestFloatLogicalBottom() > (logicalHeight() - toAdd) && expandsToEncloseOverhangingFloats())
1618 LayoutUnit oldHeight = logicalHeight();
1627 LayoutUnit newHeight = logicalHeight();
1838 LayoutUnit logicalTop = logicalHeight();
1873 setLogicalHeight(logicalHeight() + marginOffset);
1875 setLogicalHeight(logicalHeight() - marginOffset);
2083 LayoutUnit beforeCollapseLogicalTop = logicalHeight();
2106 logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg;
2115 setLogicalHeight(logicalHeight() + separateMargin + marginBeforeForChild(child));
2116 logicalTop = logicalHeight();
2122 setLogicalHeight(logicalHeight() + max(marginInfo.positiveMargin(), posTop) - max(marginInfo.negativeMargin(), negTop));
2123 logicalTop = logicalHeight();
2145 setLogicalHeight(logicalHeight() + (logicalTop - oldLogicalTop));
2151 LayoutUnit oldLogicalHeight = logicalHeight();
2206 setLogicalHeight(logicalHeight() + heightIncrease);
2290 LayoutUnit logicalTopEstimate = logicalHeight();
2315 if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTopEstimate > logicalHeight()
2316 && hasNextPage(logicalHeight()))
2317 logicalTopEstimate = min(logicalTopEstimate, nextPageLogicalTop(logicalHeight()));
2413 setLogicalHeight(logicalHeight() + marginInfo.margin());
2416 setLogicalHeight(logicalHeight() + afterSide);
2420 setLogicalHeight(max(logicalHeight(), beforeSide + afterSide));
2641 setLogicalHeight(logicalHeight() + logicalHeightForChild(child));
2643 setLogicalHeight(logicalHeight() + marginAfterForChild(child));
2669 LayoutUnit newHeight = applyAfterBreak(child, logicalHeight(), marginInfo);
2886 if (logicalBottomForFloat(r) > logicalHeight() && ((paintAllDescendants && r->m_renderer->isDescendantOf(this)) || r->shouldPaint()) && !r->m_renderer->hasSelfPaintingLayer()) {
3492 lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight();
3493 lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight());
3494 lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight());
3506 logicalHeight(), paintInfo));
3521 lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight();
3522 lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight());
3523 lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight());
3609 result.uniteLeft(logicalLeftSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalLeft(), curr->logicalTop(), curr->logicalHeight(), paintInfo));
3611 result.uniteRight(logicalRightSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalRight(), curr->logicalTop(), curr->logicalHeight(), paintInfo));
3631 LayoutUnit logicalHeight = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalBottom - logicalTop;
3632 if (logicalHeight <= 0)
3642 LayoutRect gapRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(logicalLeft, logicalTop, logicalWidth, logicalHeight));
3649 RenderObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo* paintInfo)
3652 LayoutUnit rootBlockLogicalLeft = max(logicalLeftSelectionOffset(rootBlock, logicalTop), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight));
3653 LayoutUnit rootBlockLogicalRight = min(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + floorToInt(logicalLeft), min(logicalRightSelectionOffset(rootBlock, logicalTop), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight)));
3658 LayoutRect gapRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight));
3665 RenderObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const PaintInfo* paintInfo)
3668 LayoutUnit rootBlockLogicalLeft = max(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + floorToInt(logicalRight), max(logicalLeftSelectionOffset(rootBlock, logicalTop), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight)));
3669 LayoutUnit rootBlockLogicalRight = min(logicalRightSelectionOffset(rootBlock, logicalTop), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight));
3674 LayoutRect gapRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight));
4074 LayoutUnit logicalTop = logicalHeight();
4209 // logicalHeight()/logicalMinHeight()/logicalMaxHeight() since those
4323 LayoutUnit RenderBlock::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const
4330 FloatIntervalSearchAdapter<FloatingObject::FloatLeft> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), left, heightRemaining);
4336 shapeOutside->computeSegmentsForContainingBlockLine(logicalTop, logicalTopForFloat(lastFloat), logicalHeight);
4383 LayoutUnit RenderBlock::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const
4391 FloatIntervalSearchAdapter<FloatingObject::FloatRight> adapter(this, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), rightFloatOffset, heightRemaining);
4397 shapeOutside->computeSegmentsForContainingBlockLine(logicalTop, logicalTopForFloat(lastFloat), logicalHeight);
4445 LayoutUnit RenderBlock::nextFloatLogicalBottomBelow(LayoutUnit logicalHeight) const
4448 return logicalHeight;
4456 if (floatBottom > logicalHeight)
4663 if (logicalBottom > logicalHeight()) {
4716 return logicalBottomForFloat(*it) > logicalHeight();
5300 if (pointLogicalTop < 0 || (pointLogicalTop < logicalHeight() && pointLogicalLeft < 0))
5302 if (pointLogicalTop >= logicalHeight() || (pointLogicalTop >= 0 && pointLogicalLeft >= logicalWidth()))
7606 LayoutUnit spaceShortage = child->logicalHeight() - remainingLogicalHeight;
7645 setLogicalHeight(logicalHeight() + (result - oldTop));