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Lines Matching defs:inputPitch

371     GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
378 loadAlphaDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
382 loadAlphaDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
386 loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
389 loadAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
392 loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
395 loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
398 loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
401 loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
404 loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
407 loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
410 loadRGBUByteDataToBGRX(width, height, inputPitch, input, locked.Pitch, locked.pBits);
413 loadRGB565DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
418 loadRGBAUByteDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
422 loadRGBAUByteDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
426 loadRGBA4444DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
429 loadRGBA5551DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
432 loadBGRADataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
436 loadRGBFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
439 loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
442 loadRGBAFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
445 loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
472 GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
473 int rows = inputSize / inputPitch;
476 memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);