Lines Matching refs:mCopyIL
80 mCopyIL = NULL;
1847 SafeRelease(mCopyIL);
1848 SafeRelease(mCopyIL);
2547 ASSERT(!mCopyVB && !mCopySampler && !mCopyIL && !mCopyVS && !mCopyRGBAPS && !mCopyRGBPS && !mCopyLumPS && !mCopyLumAlphaPS);
2586 result = mDevice->CreateInputLayout(quadLayout, 2, g_VS_Passthrough, sizeof(g_VS_Passthrough), &mCopyIL);
2588 d3d11::SetDebugName(mCopyIL, "Renderer11 copy texture input layout");
2661 mDeviceContext->IASetInputLayout(mCopyIL);