Lines Matching refs:Now
517 base::TimeDelta Now() {
654 kTouchId, tes.Now());
701 kTouchId, tes.Now());
744 kTouchId, tes.Now());
785 kTouchId, tes.Now());
842 kTouchId, tes.Now());
939 kTouchId, tes.Now());
1007 kTouchId, tes.Now());
1081 tes.Now());
1129 kTouchId, tes.Now());
1152 kTouchId, tes.Now());
1173 kTouchId, tes.Now());
1196 kTouchId, tes.Now());
1217 kTouchId, tes.Now());
1232 kTouchId, tes.Now());
1261 kTouchId, tes.Now());
1278 kTouchId, tes.Now());
1310 kTouchId, tes.Now());
1353 kTouchId, tes.Now());
1370 kTouchId, tes.Now());
1403 kTouchId1, tes.Now());
1414 kTouchId2, tes.Now());
1428 kTouchId1, tes.Now());
1447 kTouchId, tes.Now());
1494 kTouchId, tes.Now());
1542 kTouchId, tes.Now());
1564 // Now, do a scroll gesture. Delay it sufficiently so that it doesn't trigger
1583 kTouchId, tes.Now());
1597 kTouchId, tes.Now());
1610 kTouchId, tes.Now());
1624 kTouchId, tes.Now());
1712 // Now, process the second queued event.
1843 kTouchId1, tes.Now());
1853 kTouchId1, tes.Now());
1864 kTouchId2, tes.Now());
1875 kTouchId1, tes.Now());
1883 // Now move the second finger.
1886 kTouchId2, tes.Now());
1897 kTouchId1, tes.Now());
1908 kTouchId2, tes.Now());
1927 kTouchId1, tes.Now());
1931 kTouchId2, tes.Now());
1940 // Pinch has started, now release the second finger
1943 kTouchId1, tes.Now());
1953 kTouchId1, tes.Now());
1955 // Now the touch points are close. So we will go into two finger tap.
1958 kTouchId1, tes.Now());
1982 kTouchId1, tes.Now());
1993 kTouchId2, tes.Now());
2006 kTouchId1, tes.Now());
2014 // Now move the second finger.
2017 kTouchId2, tes.Now());
2039 kTouchId2, tes.Now());
2051 6, tes.Now());
2090 i, tes.Now());
2094 // Touches should now be associated with the closest touch within
2107 kNumWindows, tes.Now());
2110 kNumWindows, tes.Now());
2131 kNumWindows, tes.Now());
2162 ui::TouchEvent press1(ui::ET_TOUCH_PRESSED, pos1, 0, tes.Now());
2166 ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, pos2, 1, tes.Now());
2187 kTouchId, tes.Now());
2216 tes.Now());
2244 tes.Now());
2250 tes.Now());
2340 tes.Now()));
2343 tes.Now()));
2355 tes.Now()));
2357 tes.Now()));
2387 ui::TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(45, 45), 7, tes.Now());
2395 ui::TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(55, 45), 7, tes.Now());
2419 kTouchId1, tes.Now());
2432 kTouchId2, tes.Now());
2446 kTouchId1, tes.Now());
2449 kTouchId2, tes.Now());
2507 kTouchId1, tes.Now());
2512 kTouchId2, tes.Now());
2551 kTouchId1, tes.Now());
2556 kTouchId2, tes.Now());
2582 kTouchId1, tes.Now());
2587 kTouchId2, tes.Now());
2621 kTouchId1, tes.Now());
2627 kTouchId2, tes.Now());
2700 kTouchId1, tes.Now());
2705 kTouchId2, tes.Now());
2710 kTouchId1, tes.Now());
2732 kTouchId1, tes.Now());
2737 kTouchId2, tes.Now());
2742 kTouchId2, tes.Now());
2771 kTouchId1, tes.Now());
2784 kTouchId2, tes.Now());
2810 kTouchId1, tes.Now());
2813 kTouchId2, tes.Now());
2842 kTouchId, tes.Now());
2895 kTouchId, tes.Now());
2951 kTouchId1, tes.Now());
3000 // Now we see PinchUpdate & ScrollUpdate.
3011 kTouchId1, tes.Now());
3013 kTouchId2, tes.Now());
3046 kTouchId, tes.Now());
3070 // Now, stop consuming touch-move events, and move the touch-point again.
3146 kTouchId, tes.Now());
3187 kTouchId, tes.Now());
3242 kTouchId, tes.Now());
3284 kTouchId, tes.Now());
3326 ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId, tes.Now());
3382 ui::ET_TOUCH_PRESSED, gfx::Point(101, 208), kTouchId, tes.Now());