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27 /// \brief An unwrapped line is a sequence of \c Token, that we would like to
28 /// put on a single line if there was no column limit.
32 /// within an unwrapped line does not affect any other unwrapped lines.
52 virtual void consumeUnwrappedLine(const UnwrappedLine &Line) = 0;
105 // FIXME: We are constantly running into bugs where Line.Level is incorrectly
106 // subtracted from beyond 0. Introduce a method to subtract from Line.Level
108 OwningPtr<UnwrappedLine> Line;
111 // line as the previous token, or not. If not, they belong to the next token.
112 // Since the next token might already be in a new unwrapped line, we need to
123 // after an unwarpped line that has been started was finished.
128 // there is an unfinished previous unwrapped line, will point to
132 // We store for each line whether it must be a declaration depending on