Lines Matching refs:vector
6 vector int test0 = (vector int)(1); // CHECK: @test0 = global <4 x i32> <i32 1, i32 1, i32 1, i32 1>
7 vector float test1 = (vector float)(1.0); // CHECK: @test1 = global <4 x float> <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}>
10 vector char v1 = (vector char)((vector int)(1, 2, 3, 4));
12 vector char v2 = (vector char)((vector float)(1.0f, 2.0f, 3.0f, 4.0f));
14 vector char v3 = (vector char)((vector int)('a', 'b', 'c', 'd'));
16 vector int v4 = (vector char){1, 2, 3, 4};
20 vector int vi;
21 vector float vf;
22 vi = (vector int)(1); // CHECK: <i32 1, i32 1, i32 1, i32 1>
23 vf = (vector float)(1.0); // CHECK: <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}>
24 vi = (vector int)(1, 2, 3, 4); // CHECK: <i32 1, i32 2, i32 3, i32 4>
25 vi = (vector int)(1, 2, 3, 4, 5); // CHECK: <i32 1, i32 2, i32 3, i32 4>
27 vi = (vector int){1}; // CHECK: <i32 1, i32 0, i32 0, i32 0>
28 vi = (vector int){1, 2}; // CHECK: <i32 1, i32 2, i32 0, i32 0>
29 vi = (vector int){1, 2, 3, 4}; // CHECK: <i32 1, i32 2, i32 3, i32 4>
35 vector int vi;
37 vector unsigned int vui;
39 vector float vf;