Home | History | Annotate | Download | only in doc

Lines Matching full:inode

501 and with <Emphasis>inode</Emphasis> you can start editing the inode table of the above
502 group block. From here, if the inode corresponds to a file, you can
750 corresponding inode will be saved in memory. The basic reason is that
751 the inode is essential for finding the blocks of the file or the
977 <Literal remap="tt">block, inode, superblock, block groups, block allocation bitmap, inode
996 directory, EXT2ED needs access to the inode of the edited directory.
998 since the object assumes that you passed through its inode to reach
1093 Using <Command>inode</Command> to get to the Bad blocks inode.
1099 Using <Command>next</Command> to pass to the root directory inode.
1117 Using <Command>followinode</Command> to pass to the inode corresponding to usr.
1132 "run" to the correct group descriptor in order to find the required inode.
1139 <Literal remap="tt">dir</Literal>, or an inode, in which case the type will be set to
1140 <Literal remap="tt">ext2&lowbar;inode</Literal>. Symbolic links (Only fast symbolic links, meanwhile) are
1241 The inode table of the corresponding block group (the <Literal remap="tt">inode</Literal>
1254 The inode allocation bitmap (the <Literal remap="tt">inodebitmap</Literal> command)
1293 <Title>inode</Title>
1298 Syntax: inode
1301 The <Command>inode</Command> command will pass you to the first inode in the current
1316 The <Command>inodebitmap</Command> command will let you edit the inode bitmap allocation
1372 <Title>The inode</Title>
1375 An inode can be reached by the following two ways:
1381 Using <Command>inode</Command> from the corresponding group descriptor.
1410 The current global inode number.
1422 On which block group the inode is allocated.
1434 The index of the current inode in the current group block.
1440 The type of the inode (file, directory, special, etc).
1454 If the inode corresponds to a file, you can use the <Command>file</Command> command to
1459 If the inode is an inode of a directory, you can use the <Command>dir</Command> command
1472 If the inode mode corresponds to a directory (shown on the status window),
1487 The <Command>entry</Command> command will move you to the <Emphasis>number</Emphasis> inode in the
1488 current inode table.
1502 If the inode mode corresponds to a file (shown on the status window),
1532 The <Command>next</Command> command will pass to the next <Emphasis>number</Emphasis> inode.
1547 The <Command>prev</Command> command will pass to the previous <Emphasis>number</Emphasis> inode.
1563 allocated blocks by using the inode information behind the scenes.
1576 Reaching a file can be done by using the <Command>file</Command> command from its inode.
1577 The inode can be reached by any other means, for example, by the
1612 The file inode number.
1678 <Title>inode</Title>
1683 Syntax: inode
1686 The <Command>inode</Command> command will return to the inode of the current file.
1842 The inode number of the directory itself.
1886 <Emphasis>path</Emphasis> can also end up in a file, in which case the file inode
1927 The <Command>followinode</Command> command will move you to the inode pointed by the
1934 <Title>inode</Title>
1939 Syntax: inode
1942 The <Command>inode</Command> command will return you to the parent inode of the whole
2098 <Title>The inode allocation bitmap</Title>
2101 The <Literal remap="tt">inode allocation bitmap</Literal> is very similar to the block allocation