Lines Matching refs:distance
52 private float distance;
55 public CollisionResult(Geometry geometry, Vector3f contactPoint, float distance, int triangleIndex) {
58 this.distance = distance;
62 public CollisionResult(Vector3f contactPoint, float distance) {
64 this.distance = distance;
83 this.distance = dist;
102 if (distance < other.distance)
104 else if (distance > other.distance)
127 return distance;