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Lines Matching defs:m32

64     public float m30, m31, m32, m33;

83 float m30, float m31, float m32, float m33) {
99 this.m32 = m32;
151 m32 = matrix.m32;
247 matrix[14] = m32;
264 matrix[11] = m32;
323 return m32;
377 store[3] = m32;
425 m32 = column[3];
508 m32 = value;
549 m32 = matrix[3][2];
574 m32 = matrix.m32;
620 m32 = matrix[14];
637 m32 = matrix[11];
676 m23 = m32;
677 m32 = tmp;
736 // fb.put(m02).put(m12).put(m22).put(m32);
742 // fb.put(m30).put(m31).put(m32).put(m33);
769 f[11] = m32;
789 f[14] = m32;
824 m32 = fb.get();
844 m32 = fb.get();
859 m30 = m31 = m32 = 0.0f;
881 m32 = -1.0f;
971 m32 *= scalar;
1034 + m03 * in2.m32;
1051 + m13 * in2.m32;
1068 + m23 * in2.m32;
1076 + m32 * in2.m20
1080 + m32 * in2.m21
1084 + m32 * in2.m22
1085 + m33 * in2.m32;
1088 + m32 * in2.m23
1105 store.m32 = temp32;
1195 store.w = m30 * vx + m31 * vy + m32 * vz + m33 * vw;
1235 store.z = m02 * vx + m12 * vy + m22 * vz + m32 * vw;
1303 return m30 * vx + m31 * vy + m32 * vz + m33;
1328 store.z = m02 * vx + m12 * vy + m22 * vz + m32 * 1;
1355 float z = m02 * vec.x + m12 * vec.y + m22 * vec.z + m32 * vec.w;
1384 vec4f[3] = m30 * x + m31 * y + m32 * z + m33 * w;
1407 vec4f[2] = m02 * x + m12 * y + m22 * z + m32 * w;
1439 float fB1 = m20 * m32 - m22 * m30;
1441 float fB3 = m21 * m32 - m22 * m31;
1443 float fB5 = m22 * m33 - m23 * m32;
1458 store.m02 = +m31 * fA5 - m32 * fA4 + m33 * fA3;
1459 store.m12 = -m30 * fA5 + m32 * fA2 - m33 * fA1;
1461 store.m32 = -m30 * fA3 + m31 * fA1 - m32 * fA0;
1487 float fB1 = m20 * m32 - m22 * m30;
1489 float fB3 = m21 * m32 - m22 * m31;
1491 float fB5 = m22 * m33 - m23 * m32;
1506 float f02 = +m31 * fA5 - m32 * fA4 + m33 * fA3;
1507 float f12 = -m30 * fA5 + m32 * fA2 - m33 * fA1;
1509 float f32 = -m30 * fA3 + m31 * fA1 - m32 * fA0;
1529 m32 = f32;
1570 m32 = 0;
1593 float fB1 = m20 * m32 - m22 * m30;
1595 float fB3 = m21 * m32 - m22 * m31;
1597 float fB5 = m22 * m33 - m23 * m32;
1607 store.m02 = +m31 * fA5 - m32 * fA4 + m33 * fA3;
1608 store.m12 = -m30 * fA5 + m32 * fA2 - m33 * fA1;
1610 store.m32 = -m30 * fA3 + m31 * fA1 - m32 * fA0;
1632 float fB1 = m20 * m32 - m22 * m30;
1634 float fB3 = m21 * m32 - m22 * m31;
1636 float fB5 = m22 * m33 - m23 * m32;
1650 m30 = m31 = m32 = m33 = 0.0f;
1670 result.m32 = this.m32 + mat.m32;
1696 m32 += mat.m32;
2045 result.append(m32);
2081 m32);
2150 if (Float.compare(m32, comp.m32) != 0) {
2176 cap.write(m32, "m32", 0);
2196 m32 = cap.readFloat("m32", 0);
2207 && (m30 == 0 && m31 == 0 && m32 == 0 && m33 == 1);
2228 m32 *= scale.getZ();
2281 if (Math.abs(mat.m32) > 1e-4) {