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Lines Matching refs:Bone

35 import com.jme3.animation.Bone;
55 private Bone bone;
76 // Setup bone weight buffer
82 // Setup bone index buffer
92 bone = new Bone("root");
93 bone.setBindTransforms(Vector3f.ZERO, Quaternion.IDENTITY, Vector3f.UNIT_XYZ);
94 bone.setUserControl(true);
95 skeleton = new Skeleton(new Bone[]{ bone });
97 // Assign all verticies to bone 0 with weight 1
99 // assign vertex to bone index 0
112 // Maximum number of weights per bone is 1
137 // Set new rotation into bone
138 bone.setUserTransforms(Vector3f.ZERO, rotation, Vector3f.UNIT_XYZ);