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Lines Matching full:i965

47 <li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li>
65 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>
223 <li>i965/fs: When producing ir_unop_abs of an operand, strip negate.</li>
224 <li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li>
225 <li>i965/fs: Do flat shading when appropriate.</li>
226 <li>i965: Avoid double-negation of immediate values in the VS.</li>
228 <li>i965: Fix dead pointers to fp-&gt;Parameters-&gt;ParameterValues[] after realloc.</li>
229 <li>docs: Add a relnote for the Civ IV on i965.</li>
236 <li>i965: Fix a bug in i965 compute-to-MRF.</li>
237 <li>i965/fs: Add a helper function for detecting math opcodes.</li>
272 <li>i965: Set correct values for range/precision of fragment shader types</li>
312 <li>glsl, i965: Remove unnecessary talloc includes.</li>
321 <li>i965/fs: Apply source modifier workarounds to POW as well.</li>
322 <li>i965: Fix shaders that write to gl_PointSize on Sandybridge.</li>
323 <li>i965/fs: Avoid register coalescing away gen6 MATH workarounds.</li>
324 <li>i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.</li>
325 <li>i965: Increase Sandybridge point size clamp.</li>
326 <li>i965/fs: Refactor control flow stack handling.</li>
327 <li>i965: Increase Sandybridge point size clamp in the clip state.</li>
329 <li>Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."</li>