Lines Matching full:didn
129 <li>glTexImage( format=GL_LUMINANCE ) didn't work
167 <li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
223 <li>glEnable/Disable( GL_LIGHTING ) didn't always take effect
241 <li>pixelzooming with gamma correction or blending didn't work
243 <li>glClear didn't always observe glColorMask changes
244 <li>olympic and offset demos didn't compile on some Suns
292 <li>multiple glClipPlane()'s didn't work reliably
293 <li>glPolygonMode() didn't always work
294 <li>glCullFace( GL_FRONT_AND_BACK ) didn't work
297 <li>XImage byte swapping didn't always work
331 <li>pixel mapping didn't always work
332 <li>the GL_GEQUAL stencil func didn't work
333 <li>the GL_INVERT stencil op didn't work
334 <li>the stencil write mask didn't work
335 <li>glPush/PopAttrib() didn't do enough error checking
336 <li>glIsList() didn't always work correctly
379 <li>glEdgeFlag() in display lists didn't always work
380 <li>glLight*() in display lists didn't work
388 <li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work
396 <li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
398 <li>projective textures didn't work
430 <li>readpix.c didn't compile on Macintosh
431 <li>GL_INVERT and related logic ops didn't work right
432 <li>glTexImage[12]D() didn't check its parameters consistantly
437 <li>glBegin(p); glBegin(q); didn't generate an error
440 <li>1-component alpha texture maps didn't work
444 <li>textures with borders didn't work correctly
446 <li>spotlights didn't effect ambient lighting correctly
476 <li>GL_SPHERE_MAP texcoord generation didn't work correctly
478 <li>glDrawPixels feedback/selection didn't examine RasterPos valid bit
481 <li>glDrawPixels sometimes didn't recognize some GL state changes
482 <li>gluProject/UnProject() didn't check for divide by zero
486 didn't generate an error.
490 <li>glBindTexture sometimes didn't work
493 <li>glPopMatrix didn't set "dirty matrix" flag
610 <li>non-identity texture matrices didn't work with linux-386 configs
611 <li>glGenTextures() didn't reserve the returned texture IDs
648 <li>glInitNames didn't write initial hit record
649 <li>glBitmap didn't always check for invalid raster position
656 <li>GL_COMPILE_AND_EXECUTE mode didn't work reliably
662 <li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
665 <li>glCopyTexSubImage2D() didn't work with 3Dfx driver
668 <li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
669 <li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
678 <li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings
696 <li>glPush/PopAttrib() didn't save/restore all texture state
697 <li>glBitmap in feedback mode didn't work
698 <li>feedback of texture coords didn't always work
727 <li>glCopyPixels between front/back buffers didn't copy alpha correctly
729 <li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
730 <li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
738 <li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
768 <li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
847 <li>gluBuild2DMipmaps() didn't accept GL_BGRA
854 didn't always work right
858 <li>GL_NICEST fog didn't always work with flat shading
860 <li>Line Z offset didn't always work
928 <li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
930 <li>per-fragment fog calculation didn't work without a Z buffer
933 <li>glXGetProcAddressARB() didn't always return the right address
934 <li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
964 <li>glPopAttrib() didn't restore all derived Mesa state correctly
988 <li>Windows: reading pixels from framebuffer didn't always work
991 <li>GL_NAND logicop didn't work right in RGBA mode
1074 <li>Proxy textures for cube maps didn't work
1083 <li>lighting didn't always produce the correct alpha value
1114 <li>glTexParameter didn't flush the vertex buffer (Ray Tice)
1136 <li>glDraw/ReadPixels didn't catch all the errors that they should have
1142 <li>N threads rendering into one window didn't work reliably
1143 <li>glCopyPixels didn't work for deep color channels
1145 <li>glPopAttrib() didn't correctly restore user clip planes
1165 <li>OSMesaMakeCurrent() didn't recognize buffer size changes
1172 <li>blending clipped glDrawPixels didn't always work
1173 <li>glGetTexImage() didn't accept packed pixel types
1175 <li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
1177 <li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
1207 <li>3dfx MESA_GLX_FX=window (render to window) didn't work
1210 <li>wglGetProcAddress didn't handle all API functions
1256 <li>OSMesaMakeCurrent() didn't recognize buffer size changes
1288 <li>GL_POINT and GL_LINE-mode polygons didn't obey cull state
1292 <li>FX (Glide) driver didn't compile
1293 <li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
1335 <li>NV vertex program ARL-relative fetches didn't work
1356 <li>blended, wide lines didn't always work correctly (bug 711595)
1359 <li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
1364 <li>glFog() didn't clamp fog colors
1369 <li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
1454 <li>glBindProgramARB didn't update all necessary state
1463 <li>two-sided lighting and vertex program didn't work (bug 887330)
1465 didn't work.
1468 <li>generic vertex attribute arrays didn't work in display lists
1472 <li>linux-osmesa16-static config didn't work
1474 <li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
1478 <li>glGetMaterial() didn't work reliably
1504 <li>glArrayElement in display lists didn't handle generic vertex attribs
1505 <li>glFogCoord didn't always work properly
1506 <li>ARB_fragment_program fog options didn't work
1509 <li>glTexEnviv in display lists didn't work
1510 <li>glRasterPos didn't do texgen or apply texture matrix
1519 <li>glBeginQueryARB and glEndQueryARB didn't work inside display lists
1547 <li>spriteblast demo didn't handle window size changes correctly
1548 <li>glTexSubImage didn't handle pixels=NULL correctly for PBOs
1562 <li>glReadPixels from a clipped front color buffer didn't always work
1563 <li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format
1596 <li>some functions didn't support PBO functionality
1597 <li>glGetTexImage didn't convert color index images to RGBA as required
1606 <li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
1613 <li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
1642 <li>wglGetProcAddress() didn't handle wgl-functions