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Lines Matching full:minlod

255 	int minLod, maxLod;
266 minLod = maxLod = tObj->BaseLevel;
268 minLod = tObj->BaseLevel + (GLint)(samp->MinLod);
269 minLod = MAX2(minLod, tObj->BaseLevel);
270 minLod = MIN2(minLod, tObj->MaxLevel);
273 maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxNumLevels - 1 + minLod);
274 maxLod = MAX2(maxLod, minLod); /* need at least one level */
279 minLod = maxLod = 0;
289 minLod, maxLod);
292 *pminLod = minLod;
551 calculate_min_max_lod(samp, &t->base, &t->minLod, &t->maxLod);
554 "%s: Validating texture %p now, minLod = %d, maxLod = %d\n",
555 __FUNCTION__, texObj ,t->minLod, t->maxLod);
577 for (level = t->minLod; level <= t->maxLod; ++level) {
608 return radeon_miptree_image_offset(texObj->mt, 0, texObj->minLod);