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Lines Matching defs:shProg

48    struct gl_shader_program *const shProg =
50 if (!shProg)
71 shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
85 struct gl_shader_program *shProg;
87 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
88 if (!shProg)
91 if (!shProg->LinkStatus) {
97 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
102 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
138 struct gl_shader_program *const shProg =
141 if (!shProg) {
145 if (!shProg->LinkStatus) {
156 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
159 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
186 _mesa_count_active_attribs(struct gl_shader_program *shProg)
188 if (!shProg->LinkStatus
189 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
193 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
212 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
214 if (!shProg->LinkStatus
215 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
219 exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
251 struct gl_shader_program *const shProg =
253 if (!shProg)
283 shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
284 shProg->FragDataIndexBindings->put(index, name);
296 struct gl_shader_program *const shProg =
299 if (!shProg) {
303 if (!shProg->LinkStatus) {
320 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
323 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
352 struct gl_shader_program *const shProg =
355 if (!shProg) {
359 if (!shProg->LinkStatus) {
376 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
379 exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;