Lines Matching full:glvector4f
76 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
101 const GLvector4f *normal,
102 const GLvector4f *eye )
128 const GLvector4f *normal,
129 const GLvector4f *eye )
158 const GLvector4f *normal,
159 const GLvector4f *eye );
177 const GLvector4f *normal,
178 const GLvector4f *eye )
204 const GLvector4f *normal,
205 const GLvector4f *eye )
232 const GLvector4f *normal_vec,
233 const GLvector4f *eye );
256 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
257 GLvector4f *out = &store->texcoord[unit];
278 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
279 GLvector4f *out = &store->texcoord[unit];
280 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
306 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
307 GLvector4f *out = &store->texcoord[unit];
340 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
341 GLvector4f *out = &store->texcoord[unit];
343 const GLvector4f *obj = VB->AttribPtr[_TNL_ATTRIB_POS];
344 const GLvector4f *eye = VB->EyePtr;
345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];