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19  * The paint describes how color and coverage are computed at each pixel by GrContext draw
22 * The paint allows installation of custom color and coverage stages. New types of stages are
30 * Fractional pixel coverage follows a similar flow. The coverage is initially the value specified
31 * by setCoverage(). This is input to the first coverage stage. Coverage stages are chained
33 * fractional coverage produced by anti-aliasing. This last step produces the final coverage, C.
39 * Note that the coverage is applied after the blend. This is why they are computed as distinct
70 * Applies fractional coverage to the entire drawn primitive. Defaults to 0xff.
72 void setCoverage(uint8_t coverage) { fCoverage = coverage; }
118 * Appends an additional coverage effect to the coverage computation.
127 * Helpers for adding color or coverage effects that sample a texture. The matrix is applied