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Lines Matching defs:c0

56         // If a,b,c are the original control points then the poly a0,b0,c0,c1,a1
61 // a0 c0
72 data[5 + baseIdx] = baseVert + 3; // c0
548 // | a0 c0
551 // edges a0->b0 and b0->c0 are parallel to original edges a->b and b->c,
556 BezierVertex& c0 = verts[3];
588 c0.fPos = c;
589 c0.fPos += cbN;
595 intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos);