Lines Matching full:coverage
45 // When we're using coverage AA but the blend is incompatible (given gpu
50 // change this to a 1 to see notifications when partial coverage fails
688 // we use a simple coverage ramp to do aa on axis-aligned rects
694 // In a shader implementation we can give a separate coverage input
1586 GrPrintf("Partial pixel coverage will be incorrectly blended.\n");