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Lines Matching defs:radii

158  * ellipse, specified as a 2D offset from center, and the reciprocals of the outer and inner radii,
383 // The radii are outset for two reasons. First, it allows the shader to simply perform
521 // Compute the reciprocals of the radii here to save time in the shader
623 SkVector radii = rrect.getSimpleRadii();
624 SkScalar xRadius = SkScalarAbs(vm[SkMatrix::kMScaleX]*radii.fX +
625 vm[SkMatrix::kMSkewY]*radii.fY);
626 SkScalar yRadius = SkScalarAbs(vm[SkMatrix::kMSkewX]*radii.fX +
627 vm[SkMatrix::kMScaleY]*radii.fY);
696 // The radii are outset for two reasons. First, it allows the shader to simply perform
800 // Compute the reciprocals of the radii here to save time in the shader
806 // Extend the radii out half a pixel to antialias.