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Lines Matching refs:Fence

33 class Fence;
63 // accept a fence to wait on to complete idle. The fence is merged with any
66 void markComponentIdle(int id, const sp<Fence>& componentFence);
83 const sp<Fence>& componentFence);
93 sp<Fence> fence;
108 // Merged fence for all processed state changes
109 sp<Fence> mIdleFence;
118 // - The merged fence for all component updates has signalled