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Lines Matching refs:saveCount

74     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
77 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
93 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
96 applyState(deferStruct.mRenderer, saveCount);
103 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
105 applyState(replayStruct.mRenderer, saveCount);
108 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
117 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
126 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
267 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
273 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
300 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
303 this, saveCount + mCount);
304 deferStruct.mRenderer.restoreToCount(saveCount + mCount);
307 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
308 renderer.restoreToCount(saveCount + mCount);
334 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
346 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
383 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
403 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
422 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
442 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
462 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
485 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
503 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
509 applyState(deferStruct.mRenderer, saveCount);
529 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
558 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
579 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
597 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
612 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
628 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
644 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
660 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
676 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
695 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
711 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const {
1530 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1536 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,