Home | History | Annotate | Download | only in input

Lines Matching defs:inputWindowHandle

443             sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
468 sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
473 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
767 commandEntry->inputWindowHandle = mFocusedWindowHandle;
940 const sp<InputWindowHandle>& windowHandle,
1020 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
1162 sp<InputWindowHandle> newHoverWindowHandle;
1206 sp<InputWindowHandle> newTouchedWindowHandle;
1207 sp<InputWindowHandle> topErrorWindowHandle;
1213 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1329 sp<InputWindowHandle> oldTouchedWindowHandle =
1331 sp<InputWindowHandle> newTouchedWindowHandle =
1420 sp<InputWindowHandle> foregroundWindowHandle =
1426 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1427 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
1428 mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1465 sp<InputWindowHandle> foregroundWindowHandle =
1469 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1594 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1622 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1644 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1648 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1664 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) {
1712 const sp<InputWindowHandle>& windowHandle) {
2215 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2774 sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
2778 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2787 const sp<InputWindowHandle>& windowHandle) const {
2797 InputWindowHandle> >& inputWindowHandles) {
2804 Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
2807 sp<InputWindowHandle> newFocusedWindowHandle;
2810 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2874 const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
2984 sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
2985 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
3122 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3261 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3276 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3381 const sp<InputWindowHandle>& windowHandle,
3409 commandEntry->inputWindowHandle = windowHandle;
3429 mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3440 commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle,
3446 commandEntry->inputWindowHandle != NULL
3447 ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
3459 nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3556 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3601 bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
4296 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
4297 status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4306 if (inputWindowHandle != NULL) {
4307 return inputWindowHandle->getName().string();
4379 void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4405 void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
4428 sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {