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Lines Matching refs:Fence

30 #include <ui/Fence.h>
129 // The fence parameter will be updated to hold the fence associated with
131 // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
160 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
171 // The caller may provide a fence that signals when all rendering
184 // The buffer will not be overwritten until the fence signals. The fence
186 virtual void cancelBuffer(int buf, const sp<Fence>& fence);
231 // being accessed. The fence will signal when the buffer is no longer
242 EGLDisplay display, EGLSyncKHR fence,
243 const sp<Fence>& releaseFence);
384 // associated fence is signaled.
393 // associated ready fence is signaled.
402 // the contents must not be accessed until the associated fence
412 // by the consumer until the fence is signaled.
429 // may be released before their release fence is signaled).
439 // mFence is a fence which will signal when work initiated by the
441 // the fence indicates when the consumer has finished reading
445 // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
448 sp<Fence> mFence;