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Lines Matching refs:ambient

68         c->lighting.lights[i].ambient.a = 0x10000;
77 c->lighting.front.ambient.r =
78 c->lighting.front.ambient.g =
79 c->lighting.front.ambient.b = gglFloatToFixed(0.2f);
80 c->lighting.front.ambient.a = 0x10000;
88 c->lighting.lightModel.ambient.r =
89 c->lighting.lightModel.ambient.g =
90 c->lighting.lightModel.ambient.b = gglFloatToFixed(0.2f);
91 c->lighting.lightModel.ambient.a = 0x10000;
252 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v);
266 // emission and ambient for the whole scene
268 c->lighting.lightModel.ambient.v,
269 material.ambient.v,
316 material.ambient =
324 vmul3(l.implicitAmbient.v, material.ambient.v, l.ambient.v);
333 // emission and ambient for the whole scene
335 c->lighting.lightModel.ambient.v,
336 material.ambient.v,
346 // emission and ambient for the whole scene
399 // ambient & diffuse
527 what = light.ambient.v;
668 c->lighting.lightModel.ambient.r = gglFloatToFixed(params[0]);
669 c->lighting.lightModel.ambient.g = gglFloatToFixed(params[1]);
670 c->lighting.lightModel.ambient.b = gglFloatToFixed(params[2]);
671 c->lighting.lightModel.ambient.a = gglFloatToFixed(params[3]);
688 c->lighting.lightModel.ambient.r = params[0];
689 c->lighting.lightModel.ambient.g = params[1];
690 c->lighting.lightModel.ambient.b = params[2];
691 c->lighting.lightModel.ambient.a = params[3];
769 case GL_AMBIENT: what = c->lighting.front.ambient.v; break;
774 what = c->lighting.front.ambient.v;
809 case GL_AMBIENT: what = c->lighting.front.ambient.v; break;
814 what = c->lighting.front.ambient.v;