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Lines Matching refs:GLchar

127     GLchar *ptr = (GLchar *) src;
137 GLchar *ptr = (GLchar *) pointersToFixup[0];
222 /* void glShaderSource(GLuint shader, GLsizei count, const GLchar** string,
229 GLchar **stringpp = (GLchar **) pointersToFixup[0];
314 GLchar *name;
322 name = (GLchar *) malloc(maxNameLength);
332 name = (GLchar *) malloc(maxNameLength);
342 GLint getShaderVariableLocation(GLTraceContext *context, GLMessage *glmsg, GLchar *name) {
360 GLsizei* length, GLint* size, GLenum* type, GLchar* name); */
362 GLsizei* length, GLint* size, GLenum* type, GLchar* name) */
375 GLint location = getShaderVariableLocation(context, glmsg, (GLchar*)pointersToFixup[3]);
516 GLchar *p = (GLchar*) ptr;
724 /* void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); */
729 /* int glGetAttribLocation(GLuint program, const GLchar* name) */
730 /* int glGetUniformLocation(GLuint program, const GLchar* name) */