Home | History | Annotate | Download | only in phone

Lines Matching full:play

653      * ringtone. Otherwise we will play the call waiting tone instead.
971 // Check for the various tones we might need to play (thru the
979 if (DBG) log("- need to play BUSY tone!");
982 if (DBG) log("- need to play CONGESTION tone!");
987 if (DBG) log("- need to play OTA_CALL_END tone!");
990 if (DBG) log("- need to play CDMA_REORDER tone!");
993 if (DBG) log("- need to play CDMA_INTERCEPT tone!");
996 if (DBG) log("- need to play CDMA_DROP tone!");
999 if (DBG) log("- need to play OUT OF SERVICE tone!");
1002 if (DBG) log("- need to play TONE_UNOBTAINABLE_NUMBER tone!");
1005 if (DBG) log("- DisconnectCause is ERROR_UNSPECIFIED: play TONE_CALL_ENDED!");
1010 // If we don't need to play BUSY or CONGESTION, then play the
1014 // words, we *don't* play the sound if one call hangs up but
1023 if (VDBG) log("- need to play CALL_ENDED tone!");
1068 // Possibly play a "post-disconnect tone" thru the earpiece.
1200 * Helper class to play tones through the earpiece (or speaker / BT)
1219 // The possible tones we can play.
1371 // the right pattern of tones to play; we do NOT need to
1381 // pattern", or simply "play the pattern N times and then
1414 } else { // For the rest of the tones, always OK to play.
1488 * Helper class to play SignalInfo tones using the ToneGenerator.
1815 // Only play
1817 // Don't play ringback tone if it is in play, otherwise it will cut