Lines Matching defs:y_top
635 int32_t y_top; // starting scanline, 16.4 format
643 edge->y_top, edge->y_top/float(TRI_ONE),
703 edge->y_top = ymin;
780 int32_t y_top = min(left->y_top, right->y_top);
784 y_top = min(y_top, edges[2].y_top);
786 if (edges[0].y_top > y_top) {
789 } else if (edges[1].y_top > y_top) {
795 c->init_y(c, y_top >> TRI_FRACTION_BITS);
798 triangle_sweep_edges( left, right, y_top, y_mid, c );
804 if (other->y_top < y_mid) {
828 int16_t y_top; // starting scanline, 12.4 format
840 "y_top=%08x (%.3f), y_bot=%08x (%.3f) ",
844 y_top, y_top*tri,
887 edge->y_top = ymin;
909 if (e0->y_top > e1->y_top) return 1;
910 if (e0->y_top < e1->y_top) return -1;
989 int32_t yt = left->y_top;
1006 GGLfixed l_min = gglMulAddx(left->x_incr, y - left->y_top, left->x, shift);
1013 GGLfixed r_min = gglMulAddx(right->x_incr, y - right->y_top, right->x, shift);