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Searched
defs:AudioNode
(Results
1 - 5
of
5
) sorted by null
/external/chromium_org/chromeos/dbus/
audio_node.cc
13
AudioNode
::
AudioNode
()
20
AudioNode
::
AudioNode
(bool is_input,
36
std::string
AudioNode
::ToString() const {
audio_node.h
16
// Structure to hold
AudioNode
data received from cras.
17
struct CHROMEOS_EXPORT
AudioNode
{
27
AudioNode
();
28
AudioNode
(bool is_input,
38
typedef std::vector<
AudioNode
> AudioNodeList;
/external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioNode.cpp
29
#include "modules/webaudio/
AudioNode
.h"
46
AudioNode
::
AudioNode
(AudioContext* context, float sampleRate)
65
atexit(
AudioNode
::printNodeCounts);
70
AudioNode
::~
AudioNode
()
74
fprintf(stderr, "%p: %d:
AudioNode
::~
AudioNode
() %d %d\n", this, nodeType(), m_normalRefCount, m_connectionRefCount);
78
void
AudioNode
::initialize()
83
void
AudioNode
::uninitialize(
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AudioNode.h
47
// An
AudioNode
is the basic building block for handling audio within an AudioContext.
49
// Each
AudioNode
can have inputs and/or outputs. An AudioSourceNode has no inputs and a single output.
53
class
AudioNode
: public ScriptWrappable, public EventTarget {
57
AudioNode
(AudioContext*, float sampleRate);
58
virtual ~
AudioNode
();
130
virtual void connect(
AudioNode
*, unsigned outputIndex, unsigned inputIndex, ExceptionState&);
136
// processIfNecessary() is called by our output(s) when the rendering graph needs this
AudioNode
to process.
137
// This method ensures that the
AudioNode
will only process once per rendering time quantum even if it's called repeatedly.
138
// This handles the case of "fanout" where an output is connected to multiple
AudioNode
inputs.
160
// propagatesSilence() should return true if the node will generate silent output when given silent input. By default,
AudioNode
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/external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioNode.java
49
* An <code>
AudioNode
</code> is used in jME3 for playing audio files.
51
* First, an {@link
AudioNode
} is loaded from file, and then assigned
58
* The "positional" property of an
AudioNode
can be set via
59
* {@link
AudioNode
#setPositional(boolean) }.
64
public class
AudioNode
extends Node {
92
* {@link
AudioNode
#play() } is called.
103
* This will be set if {@link
AudioNode
#stop() } is called
110
* Creates a new <code>
AudioNode
</code> without any audio data set.
112
public
AudioNode
() {
116
* Creates a new <code>
AudioNode
</code> without any audio data set
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Completed in 272 milliseconds