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  /external/chromium_org/ui/views/
background.h 29 // Background class
31 // A background implements a way for views to paint a background. The
32 // background can be either solid or based on a gradient. Of course,
33 // Background can be subclassed to implement various effects.
35 // Any View can have a background. See View::SetBackground() and
39 class VIEWS_EXPORT Background {
41 Background();
42 virtual ~Background();
44 // Creates a background that fills the canvas in the specified color
    [all...]
background.cc 5 #include "ui/views/background.h"
17 // SolidBackground is a trivial Background implementation that fills the
18 // background in a solid color.
19 class SolidBackground : public Background {
26 // Fill the background. Note that we don't constrain to the bounds as
35 class BackgroundPainter : public Background {
59 Background::Background()
67 Background::~Background() {
108 Background* background = CreateBackgroundPainter( local
121 Background* background = CreateBackgroundPainter( local
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  /cts/suite/cts/deviceTests/browserbench/assets/octane/
raytrace.js 69 // flog/background.js
304 background : null,
314 this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
587 Flog.RayTracer.Background = Class.create();
589 Flog.RayTracer.Background.prototype = {
677 return scene.background.color;
711 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
752 refl.color = scene.background.color;
820 scene.background = new Flog.RayTracer.Background
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  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 64 // flog/background.js
305 background : null,
315 this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
613 Flog.RayTracer.Background = Class.create();
615 Flog.RayTracer.Background.prototype = {
703 return scene.background.color;
737 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
778 refl.color = scene.background.color;
846 scene.background = new Flog.RayTracer.Background
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 64 // flog/background.js
305 background : null,
315 this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
613 Flog.RayTracer.Background = Class.create();
615 Flog.RayTracer.Background.prototype = {
703 return scene.background.color;
737 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
778 refl.color = scene.background.color;
846 scene.background = new Flog.RayTracer.Background
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 64 // flog/background.js
299 background : null,
309 this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
582 Flog.RayTracer.Background = Class.create();
584 Flog.RayTracer.Background.prototype = {
672 return scene.background.color;
706 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
747 refl.color = scene.background.color;
815 scene.background = new Flog.RayTracer.Background
    [all...]
  /external/chromium_org/v8/benchmarks/
raytrace.js 69 // flog/background.js
304 background : null,
314 this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
587 Flog.RayTracer.Background = Class.create();
589 Flog.RayTracer.Background.prototype = {
677 return scene.background.color;
711 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
752 refl.color = scene.background.color;
820 scene.background = new Flog.RayTracer.Background
    [all...]
  /external/v8/benchmarks/
raytrace.js 69 // flog/background.js
304 background : null,
314 this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
587 Flog.RayTracer.Background = Class.create();
589 Flog.RayTracer.Background.prototype = {
677 return scene.background.color;
711 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
752 refl.color = scene.background.color;
820 scene.background = new Flog.RayTracer.Background
    [all...]
  /external/qemu/android/skin/
window.c 35 typedef struct Background {
39 } Background;
42 background_done( Background* back )
48 background_init( Background* back, SkinBackground* sback, SkinLocation* loc, SkinRect* frame )
62 background_redraw( Background* back, SkinRect* rect, SDL_Surface* surface )
636 Background* background; member in struct:Button
645 button->background = NULL;
649 button_init( Button* button, SkinButton* sbutton, SkinLocation* loc, Background* back, SkinRect* frame, SkinLayout* slayout )
654 button->background = back
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  /external/dropbear/libtomcrypt/
crypt.tex     [all...]

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