Home | History | Annotate | Download | only in base
      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "net/base/winsock_util.h"
      6 
      7 #include "base/logging.h"
      8 #include "net/base/net_errors.h"
      9 
     10 namespace net {
     11 
     12 namespace {
     13 
     14 // Prevent the compiler from optimizing away the arguments so they appear
     15 // nicely on the stack in crash dumps.
     16 #pragma warning(push)
     17 #pragma warning (disable: 4748)
     18 #pragma optimize( "", off )
     19 
     20 // Pass the important values as function arguments so that they are available
     21 // in crash dumps.
     22 void CheckEventWait(WSAEVENT hEvent, DWORD wait_rv, DWORD expected) {
     23   if (wait_rv != expected) {
     24     DWORD err = ERROR_SUCCESS;
     25     if (wait_rv == WAIT_FAILED)
     26       err = GetLastError();
     27     CHECK(false);  // Crash.
     28   }
     29 }
     30 
     31 #pragma optimize( "", on )
     32 #pragma warning(pop)
     33 
     34 net::PlatformSocketFactory* g_socket_factory = NULL;
     35 
     36 }  // namespace
     37 
     38 void AssertEventNotSignaled(WSAEVENT hEvent) {
     39   DWORD wait_rv = WaitForSingleObject(hEvent, 0);
     40   CheckEventWait(hEvent, wait_rv, WAIT_TIMEOUT);
     41 }
     42 
     43 bool ResetEventIfSignaled(WSAEVENT hEvent) {
     44   // TODO(wtc): Remove the CHECKs after enough testing.
     45   DWORD wait_rv = WaitForSingleObject(hEvent, 0);
     46   if (wait_rv == WAIT_TIMEOUT)
     47     return false;  // The event object is not signaled.
     48   CheckEventWait(hEvent, wait_rv, WAIT_OBJECT_0);
     49   BOOL ok = WSAResetEvent(hEvent);
     50   CHECK(ok);
     51   return true;
     52 }
     53 
     54 void PlatformSocketFactory::SetInstance(PlatformSocketFactory* factory) {
     55   g_socket_factory = factory;
     56 }
     57 
     58 SOCKET CreatePlatformSocket(int family, int type, int protocol) {
     59   if (g_socket_factory)
     60     return g_socket_factory->CreateSocket(family, type, protocol);
     61   else
     62     return ::WSASocket(family, type, protocol, NULL, 0, WSA_FLAG_OVERLAPPED);
     63 }
     64 
     65 }  // namespace net
     66