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Searched
defs:FrameBuffer
(Results
1 - 14
of
14
) sorted by null
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h
12
class
FrameBuffer
{
14
FrameBuffer
();
15
virtual ~
FrameBuffer
();
FrameBuffer.cpp
1
#include "
FrameBuffer
.h"
3
FrameBuffer
::
FrameBuffer
()
8
FrameBuffer
::~
FrameBuffer
() {
11
void
FrameBuffer
::Reset() {
19
bool
FrameBuffer
::InitializeGLContext() {
24
bool
FrameBuffer
::Init(int width, int height, GLenum format) {
58
checkFramebufferStatus("
FrameBuffer
.cpp");
71
bool
FrameBuffer
::CreateBuffers()
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h
12
class
FrameBuffer
{
14
FrameBuffer
();
15
virtual ~
FrameBuffer
();
FrameBuffer.cpp
1
#include "
FrameBuffer
.h"
3
FrameBuffer
::
FrameBuffer
()
8
FrameBuffer
::~
FrameBuffer
() {
11
void
FrameBuffer
::Reset() {
19
bool
FrameBuffer
::InitializeGLContext() {
24
bool
FrameBuffer
::Init(int width, int height, GLenum format) {
58
checkFramebufferStatus("
FrameBuffer
.cpp");
71
bool
FrameBuffer
::CreateBuffers()
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...]
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
FrameBuffer.h
9
class
FrameBuffer
{
11
FrameBuffer
();
12
virtual ~
FrameBuffer
();
FrameBuffer.cpp
1
#include "
FrameBuffer
.h"
3
FrameBuffer
::
FrameBuffer
()
8
FrameBuffer
::~
FrameBuffer
() {
11
void
FrameBuffer
::Reset() {
19
bool
FrameBuffer
::InitializeGLContext() {
24
bool
FrameBuffer
::Init(int width, int height, GLenum format) {
69
bool
FrameBuffer
::CreateBuffers() {
78
GLuint
FrameBuffer
::GetTextureName() const
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...]
/external/chromium_org/third_party/libjingle/source/talk/media/webrtc/
webrtcvideoframe.h
43
class
FrameBuffer
{
45
FrameBuffer
();
46
explicit
FrameBuffer
(size_t length);
47
~
FrameBuffer
();
65
typedef talk_base::RefCountedObject<
FrameBuffer
> RefCountedBuffer;
webrtcvideoframe.cc
45
FrameBuffer
::
FrameBuffer
() : length_(0) {}
47
FrameBuffer
::
FrameBuffer
(size_t length) : length_(0) {
52
FrameBuffer
::~
FrameBuffer
() {
61
void
FrameBuffer
::SetData(char* data, size_t length) {
70
void
FrameBuffer
::ReturnData(char** data, size_t* length) {
81
char*
FrameBuffer
::data() { return data_.get(); }
83
size_t
FrameBuffer
::length() const { return length_;
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...]
/sdk/emulator/opengl/host/libs/libOpenglRender/
FrameBuffer.cpp
16
#include "
FrameBuffer
.h"
26
FrameBuffer
*
FrameBuffer
::s_theFrameBuffer = NULL;
27
HandleType
FrameBuffer
::s_nextHandle = 0;
90
void
FrameBuffer
::finalize(){
104
bool
FrameBuffer
::initialize(int width, int height)
111
// allocate space for the
FrameBuffer
object
113
FrameBuffer
*fb = new
FrameBuffer
(width, height);
168
// Create EGL context for
framebuffer
post rendering
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...]
FrameBuffer.h
46
class
FrameBuffer
55
static
FrameBuffer
*getFB() { return s_theFrameBuffer; }
101
FrameBuffer
(int p_width, int p_height);
102
~
FrameBuffer
();
108
static
FrameBuffer
*s_theFrameBuffer;
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Caps.java
36
import com.jme3.texture.
FrameBuffer
;
37
import com.jme3.texture.
FrameBuffer
.RenderBuffer;
52
* Supports {@link
FrameBuffer
FrameBuffers}.
57
FrameBuffer
,
60
* Supports
framebuffer
Multiple Render Targets (MRT)
67
* Supports
framebuffer
multi-sampling
69
* OpenGL: Renderer exposes the GL EXT
framebuffer
multisample extension<br>
273
* Returns true if given the renderer capabilities, the
framebuffer
277
* @param fb The
framebuffer
to check
280
public static boolean supports(Collection<Caps> caps,
FrameBuffer
fb)
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...]
/external/jmonkeyengine/engine/src/core/com/jme3/texture/
FrameBuffer.java
43
* <code>
FrameBuffer
</code>s are rendering surfaces allowing
46
*
FrameBuffer
, the result can be either a texture or a buffer.
48
* A <code>
FrameBuffer
</code> supports two methods of rendering,
60
* {@link Renderer#copyFrameBuffer(com.jme3.texture.
FrameBuffer
, com.jme3.texture.
FrameBuffer
) }.
62
* {@link Renderer#readFrameBuffer(com.jme3.texture.
FrameBuffer
, java.nio.ByteBuffer) }.
64
* <code>
FrameBuffer
</code>s have several attachment points, there are
71
* @see Renderer#setFrameBuffer(com.jme3.texture.
FrameBuffer
)
75
public class
FrameBuffer
extends NativeObject {
87
* are attached to an attachment slot on a <code>
FrameBuffer
</code>
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
GLProtoBuf.java
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...]
/frameworks/native/opengl/libs/GLES_trace/src/
gltrace.pb.h
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