1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/wm/workspace/workspace_window_resizer.h" 6 7 #include <algorithm> 8 #include <cmath> 9 #include <utility> 10 #include <vector> 11 12 #include "ash/ash_switches.h" 13 #include "ash/root_window_controller.h" 14 #include "ash/screen_ash.h" 15 #include "ash/shell.h" 16 #include "ash/shell_window_ids.h" 17 #include "ash/wm/coordinate_conversion.h" 18 #include "ash/wm/default_window_resizer.h" 19 #include "ash/wm/dock/docked_window_resizer.h" 20 #include "ash/wm/drag_window_resizer.h" 21 #include "ash/wm/panels/panel_window_resizer.h" 22 #include "ash/wm/property_util.h" 23 #include "ash/wm/window_properties.h" 24 #include "ash/wm/window_util.h" 25 #include "ash/wm/workspace/phantom_window_controller.h" 26 #include "ash/wm/workspace/snap_sizer.h" 27 #include "base/command_line.h" 28 #include "ui/aura/client/aura_constants.h" 29 #include "ui/aura/client/screen_position_client.h" 30 #include "ui/aura/client/window_types.h" 31 #include "ui/aura/root_window.h" 32 #include "ui/aura/window.h" 33 #include "ui/aura/window_delegate.h" 34 #include "ui/base/hit_test.h" 35 #include "ui/compositor/layer.h" 36 #include "ui/gfx/screen.h" 37 #include "ui/gfx/transform.h" 38 39 namespace ash { 40 41 scoped_ptr<WindowResizer> CreateWindowResizer( 42 aura::Window* window, 43 const gfx::Point& point_in_parent, 44 int window_component, 45 aura::client::WindowMoveSource source) { 46 DCHECK(window); 47 // No need to return a resizer when the window cannot get resized. 48 if (!wm::CanResizeWindow(window) && window_component != HTCAPTION) 49 return scoped_ptr<WindowResizer>(); 50 51 // TODO(varkha): The chaining of window resizers causes some of the logic 52 // to be repeated and the logic flow difficult to control. With some windows 53 // classes using reparenting during drag operations it becomes challenging to 54 // implement proper transition from one resizer to another during or at the 55 // end of the drag. This also causes http://crbug.com/247085. 56 // It seems the only thing the panel or dock resizer needs to do is notify the 57 // layout manager when a docked window is being dragged. We should have a 58 // better way of doing this, perhaps by having a way of observing drags or 59 // having a generic drag window wrapper which informs a layout manager that a 60 // drag has started or stopped. 61 // It may be possible to refactor and eliminate chaining. 62 WindowResizer* window_resizer = NULL; 63 if (window->parent() && 64 (window->parent()->id() == internal::kShellWindowId_DefaultContainer || 65 window->parent()->id() == internal::kShellWindowId_DockedContainer || 66 window->parent()->id() == internal::kShellWindowId_PanelContainer)) { 67 // Allow dragging maximized windows if it's not tracked by workspace. This 68 // is set by tab dragging code. 69 if (!wm::IsWindowNormal(window) && 70 (window_component != HTCAPTION || GetTrackedByWorkspace(window))) 71 return scoped_ptr<WindowResizer>(); 72 window_resizer = internal::WorkspaceWindowResizer::Create( 73 window, 74 point_in_parent, 75 window_component, 76 source, 77 std::vector<aura::Window*>()); 78 } else if (wm::IsWindowNormal(window)) { 79 window_resizer = DefaultWindowResizer::Create( 80 window, point_in_parent, window_component, source); 81 } 82 if (window_resizer) { 83 window_resizer = internal::DragWindowResizer::Create( 84 window_resizer, window, point_in_parent, window_component, source); 85 } 86 if (window_resizer && window->type() == aura::client::WINDOW_TYPE_PANEL) { 87 window_resizer = PanelWindowResizer::Create( 88 window_resizer, window, point_in_parent, window_component, source); 89 } 90 if (window_resizer) { 91 window_resizer = DockedWindowResizer::Create( 92 window_resizer, window, point_in_parent, window_component, source); 93 } 94 return make_scoped_ptr<WindowResizer>(window_resizer); 95 } 96 97 namespace internal { 98 99 namespace { 100 101 // Distance in pixels that the cursor must move past an edge for a window 102 // to move or resize beyond that edge. 103 const int kStickyDistancePixels = 64; 104 105 // Snapping distance used instead of WorkspaceWindowResizer::kScreenEdgeInset 106 // when resizing a window using touchscreen. 107 const int kScreenEdgeInsetForTouchResize = 32; 108 109 // Returns true if the window should stick to the edge. 110 bool ShouldStickToEdge(int distance_from_edge, int sticky_size) { 111 if (CommandLine::ForCurrentProcess()->HasSwitch( 112 switches::kAshEnableStickyEdges) || 113 CommandLine::ForCurrentProcess()->HasSwitch( 114 switches::kAshEnableDockedWindows)) { 115 return distance_from_edge < 0 && 116 distance_from_edge > -sticky_size; 117 } 118 return distance_from_edge < sticky_size && 119 distance_from_edge > -sticky_size * 2; 120 } 121 122 // Returns the coordinate along the secondary axis to snap to. 123 int CoordinateAlongSecondaryAxis(SecondaryMagnetismEdge edge, 124 int leading, 125 int trailing, 126 int none) { 127 switch (edge) { 128 case SECONDARY_MAGNETISM_EDGE_LEADING: 129 return leading; 130 case SECONDARY_MAGNETISM_EDGE_TRAILING: 131 return trailing; 132 case SECONDARY_MAGNETISM_EDGE_NONE: 133 return none; 134 } 135 NOTREACHED(); 136 return none; 137 } 138 139 // Returns the origin for |src| when magnetically attaching to |attach_to| along 140 // the edges |edges|. |edges| is a bitmask of the MagnetismEdges. 141 gfx::Point OriginForMagneticAttach(const gfx::Rect& src, 142 const gfx::Rect& attach_to, 143 const MatchedEdge& edge) { 144 int x = 0, y = 0; 145 switch (edge.primary_edge) { 146 case MAGNETISM_EDGE_TOP: 147 y = attach_to.bottom(); 148 break; 149 case MAGNETISM_EDGE_LEFT: 150 x = attach_to.right(); 151 break; 152 case MAGNETISM_EDGE_BOTTOM: 153 y = attach_to.y() - src.height(); 154 break; 155 case MAGNETISM_EDGE_RIGHT: 156 x = attach_to.x() - src.width(); 157 break; 158 } 159 switch (edge.primary_edge) { 160 case MAGNETISM_EDGE_TOP: 161 case MAGNETISM_EDGE_BOTTOM: 162 x = CoordinateAlongSecondaryAxis( 163 edge.secondary_edge, attach_to.x(), attach_to.right() - src.width(), 164 src.x()); 165 break; 166 case MAGNETISM_EDGE_LEFT: 167 case MAGNETISM_EDGE_RIGHT: 168 y = CoordinateAlongSecondaryAxis( 169 edge.secondary_edge, attach_to.y(), attach_to.bottom() - src.height(), 170 src.y()); 171 break; 172 } 173 return gfx::Point(x, y); 174 } 175 176 // Returns the bounds for a magnetic attach when resizing. |src| is the bounds 177 // of window being resized, |attach_to| the bounds of the window to attach to 178 // and |edge| identifies the edge to attach to. 179 gfx::Rect BoundsForMagneticResizeAttach(const gfx::Rect& src, 180 const gfx::Rect& attach_to, 181 const MatchedEdge& edge) { 182 int x = src.x(); 183 int y = src.y(); 184 int w = src.width(); 185 int h = src.height(); 186 gfx::Point attach_origin(OriginForMagneticAttach(src, attach_to, edge)); 187 switch (edge.primary_edge) { 188 case MAGNETISM_EDGE_LEFT: 189 x = attach_origin.x(); 190 w = src.right() - x; 191 break; 192 case MAGNETISM_EDGE_RIGHT: 193 w += attach_origin.x() - src.x(); 194 break; 195 case MAGNETISM_EDGE_TOP: 196 y = attach_origin.y(); 197 h = src.bottom() - y; 198 break; 199 case MAGNETISM_EDGE_BOTTOM: 200 h += attach_origin.y() - src.y(); 201 break; 202 } 203 switch (edge.primary_edge) { 204 case MAGNETISM_EDGE_LEFT: 205 case MAGNETISM_EDGE_RIGHT: 206 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) { 207 y = attach_origin.y(); 208 h = src.bottom() - y; 209 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) { 210 h += attach_origin.y() - src.y(); 211 } 212 break; 213 case MAGNETISM_EDGE_TOP: 214 case MAGNETISM_EDGE_BOTTOM: 215 if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_LEADING) { 216 x = attach_origin.x(); 217 w = src.right() - x; 218 } else if (edge.secondary_edge == SECONDARY_MAGNETISM_EDGE_TRAILING) { 219 w += attach_origin.x() - src.x(); 220 } 221 break; 222 } 223 return gfx::Rect(x, y, w, h); 224 } 225 226 // Converts a window component edge to the magnetic edge to snap to. 227 uint32 WindowComponentToMagneticEdge(int window_component) { 228 switch (window_component) { 229 case HTTOPLEFT: 230 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_TOP; 231 case HTTOPRIGHT: 232 return MAGNETISM_EDGE_TOP | MAGNETISM_EDGE_RIGHT; 233 case HTBOTTOMLEFT: 234 return MAGNETISM_EDGE_LEFT | MAGNETISM_EDGE_BOTTOM; 235 case HTBOTTOMRIGHT: 236 return MAGNETISM_EDGE_RIGHT | MAGNETISM_EDGE_BOTTOM; 237 case HTTOP: 238 return MAGNETISM_EDGE_TOP; 239 case HTBOTTOM: 240 return MAGNETISM_EDGE_BOTTOM; 241 case HTRIGHT: 242 return MAGNETISM_EDGE_RIGHT; 243 case HTLEFT: 244 return MAGNETISM_EDGE_LEFT; 245 default: 246 break; 247 } 248 return 0; 249 } 250 251 } // namespace 252 253 // static 254 const int WorkspaceWindowResizer::kMinOnscreenSize = 20; 255 256 // static 257 const int WorkspaceWindowResizer::kMinOnscreenHeight = 32; 258 259 // static 260 const int WorkspaceWindowResizer::kScreenEdgeInset = 8; 261 262 // Represents the width or height of a window with constraints on its minimum 263 // and maximum size. 0 represents a lack of a constraint. 264 class WindowSize { 265 public: 266 WindowSize(int size, int min, int max) 267 : size_(size), 268 min_(min), 269 max_(max) { 270 // Grow the min/max bounds to include the starting size. 271 if (is_underflowing()) 272 min_ = size_; 273 if (is_overflowing()) 274 max_ = size_; 275 } 276 277 bool is_at_capacity(bool shrinking) { 278 return size_ == (shrinking ? min_ : max_); 279 } 280 281 int size() const { 282 return size_; 283 } 284 285 bool has_min() const { 286 return min_ != 0; 287 } 288 289 bool has_max() const { 290 return max_ != 0; 291 } 292 293 bool is_valid() const { 294 return !is_overflowing() && !is_underflowing(); 295 } 296 297 bool is_overflowing() const { 298 return has_max() && size_ > max_; 299 } 300 301 bool is_underflowing() const { 302 return has_min() && size_ < min_; 303 } 304 305 // Add |amount| to this WindowSize not exceeding min or max size constraints. 306 // Returns by how much |size_| + |amount| exceeds the min/max constraints. 307 int Add(int amount) { 308 DCHECK(is_valid()); 309 int new_value = size_ + amount; 310 311 if (has_min() && new_value < min_) { 312 size_ = min_; 313 return new_value - min_; 314 } 315 316 if (has_max() && new_value > max_) { 317 size_ = max_; 318 return new_value - max_; 319 } 320 321 size_ = new_value; 322 return 0; 323 } 324 325 private: 326 int size_; 327 int min_; 328 int max_; 329 }; 330 331 WorkspaceWindowResizer::~WorkspaceWindowResizer() { 332 Shell* shell = Shell::GetInstance(); 333 shell->cursor_manager()->UnlockCursor(); 334 } 335 336 // static 337 WorkspaceWindowResizer* WorkspaceWindowResizer::Create( 338 aura::Window* window, 339 const gfx::Point& location_in_parent, 340 int window_component, 341 aura::client::WindowMoveSource source, 342 const std::vector<aura::Window*>& attached_windows) { 343 Details details(window, location_in_parent, window_component, source); 344 return details.is_resizable ? 345 new WorkspaceWindowResizer(details, attached_windows) : NULL; 346 } 347 348 void WorkspaceWindowResizer::Drag(const gfx::Point& location_in_parent, 349 int event_flags) { 350 last_mouse_location_ = location_in_parent; 351 352 int sticky_size; 353 if (event_flags & ui::EF_CONTROL_DOWN) { 354 sticky_size = 0; 355 } else if (CommandLine::ForCurrentProcess()->HasSwitch( 356 switches::kAshEnableStickyEdges) || 357 CommandLine::ForCurrentProcess()->HasSwitch( 358 switches::kAshEnableDockedWindows)) { 359 sticky_size = kStickyDistancePixels; 360 } else if ((details_.bounds_change & kBoundsChange_Resizes) && 361 details_.source == aura::client::WINDOW_MOVE_SOURCE_TOUCH) { 362 sticky_size = kScreenEdgeInsetForTouchResize; 363 } else { 364 sticky_size = kScreenEdgeInset; 365 } 366 // |bounds| is in |window()->parent()|'s coordinates. 367 gfx::Rect bounds = CalculateBoundsForDrag(details_, location_in_parent); 368 369 if (wm::IsWindowNormal(window())) 370 AdjustBoundsForMainWindow(sticky_size, &bounds); 371 372 if (bounds != window()->bounds()) { 373 if (!did_move_or_resize_) { 374 if (!details_.restore_bounds.IsEmpty()) 375 ClearRestoreBounds(window()); 376 RestackWindows(); 377 } 378 did_move_or_resize_ = true; 379 } 380 381 gfx::Point location_in_screen = location_in_parent; 382 wm::ConvertPointToScreen(window()->parent(), &location_in_screen); 383 const bool in_original_root = 384 wm::GetRootWindowAt(location_in_screen) == window()->GetRootWindow(); 385 // Hide a phantom window for snapping if the cursor is in another root window. 386 if (in_original_root && wm::CanResizeWindow(window())) { 387 UpdateSnapPhantomWindow(location_in_parent, bounds); 388 } else { 389 snap_type_ = SNAP_NONE; 390 snap_phantom_window_controller_.reset(); 391 } 392 393 if (!attached_windows_.empty()) 394 LayoutAttachedWindows(&bounds); 395 if (bounds != window()->bounds()) 396 window()->SetBounds(bounds); 397 } 398 399 void WorkspaceWindowResizer::CompleteDrag(int event_flags) { 400 wm::SetUserHasChangedWindowPositionOrSize(details_.window, true); 401 snap_phantom_window_controller_.reset(); 402 if (!did_move_or_resize_ || details_.window_component != HTCAPTION) 403 return; 404 405 // When the window is not in the normal show state, we do not snap the window. 406 // This happens when the user minimizes or maximizes the window by keyboard 407 // shortcut while dragging it. If the window is the result of dragging a tab 408 // out of a maximized window, it's already in the normal show state when this 409 // is called, so it does not matter. 410 if (wm::IsWindowNormal(window()) && 411 (window()->type() != aura::client::WINDOW_TYPE_PANEL || 412 !window()->GetProperty(kPanelAttachedKey)) && 413 (snap_type_ == SNAP_LEFT_EDGE || snap_type_ == SNAP_RIGHT_EDGE)) { 414 if (!GetRestoreBoundsInScreen(window())) { 415 gfx::Rect initial_bounds = ScreenAsh::ConvertRectToScreen( 416 window()->parent(), details_.initial_bounds_in_parent); 417 SetRestoreBoundsInScreen(window(), details_.restore_bounds.IsEmpty() ? 418 initial_bounds : 419 details_.restore_bounds); 420 } 421 window()->SetBounds(snap_sizer_->target_bounds()); 422 return; 423 } 424 } 425 426 void WorkspaceWindowResizer::RevertDrag() { 427 snap_phantom_window_controller_.reset(); 428 429 if (!did_move_or_resize_) 430 return; 431 432 window()->SetBounds(details_.initial_bounds_in_parent); 433 if (!details_.restore_bounds.IsEmpty()) 434 SetRestoreBoundsInScreen(details_.window, details_.restore_bounds); 435 436 if (details_.window_component == HTRIGHT) { 437 int last_x = details_.initial_bounds_in_parent.right(); 438 for (size_t i = 0; i < attached_windows_.size(); ++i) { 439 gfx::Rect bounds(attached_windows_[i]->bounds()); 440 bounds.set_x(last_x); 441 bounds.set_width(initial_size_[i]); 442 attached_windows_[i]->SetBounds(bounds); 443 last_x = attached_windows_[i]->bounds().right(); 444 } 445 } else { 446 int last_y = details_.initial_bounds_in_parent.bottom(); 447 for (size_t i = 0; i < attached_windows_.size(); ++i) { 448 gfx::Rect bounds(attached_windows_[i]->bounds()); 449 bounds.set_y(last_y); 450 bounds.set_height(initial_size_[i]); 451 attached_windows_[i]->SetBounds(bounds); 452 last_y = attached_windows_[i]->bounds().bottom(); 453 } 454 } 455 } 456 457 aura::Window* WorkspaceWindowResizer::GetTarget() { 458 return details_.window; 459 } 460 461 const gfx::Point& WorkspaceWindowResizer::GetInitialLocation() const { 462 return details_.initial_location_in_parent; 463 } 464 465 WorkspaceWindowResizer::WorkspaceWindowResizer( 466 const Details& details, 467 const std::vector<aura::Window*>& attached_windows) 468 : details_(details), 469 attached_windows_(attached_windows), 470 did_move_or_resize_(false), 471 total_min_(0), 472 total_initial_size_(0), 473 snap_type_(SNAP_NONE), 474 num_mouse_moves_since_bounds_change_(0), 475 magnetism_window_(NULL) { 476 DCHECK(details_.is_resizable); 477 478 Shell* shell = Shell::GetInstance(); 479 shell->cursor_manager()->LockCursor(); 480 481 // Only support attaching to the right/bottom. 482 DCHECK(attached_windows_.empty() || 483 (details.window_component == HTRIGHT || 484 details.window_component == HTBOTTOM)); 485 486 // TODO: figure out how to deal with window going off the edge. 487 488 // Calculate sizes so that we can maintain the ratios if we need to resize. 489 int total_available = 0; 490 for (size_t i = 0; i < attached_windows_.size(); ++i) { 491 gfx::Size min(attached_windows_[i]->delegate()->GetMinimumSize()); 492 int initial_size = PrimaryAxisSize(attached_windows_[i]->bounds().size()); 493 initial_size_.push_back(initial_size); 494 // If current size is smaller than the min, use the current size as the min. 495 // This way we don't snap on resize. 496 int min_size = std::min(initial_size, 497 std::max(PrimaryAxisSize(min), kMinOnscreenSize)); 498 total_min_ += min_size; 499 total_initial_size_ += initial_size; 500 total_available += std::max(min_size, initial_size) - min_size; 501 } 502 } 503 504 gfx::Rect WorkspaceWindowResizer::GetFinalBounds( 505 const gfx::Rect& bounds) const { 506 if (snap_phantom_window_controller_.get() && 507 snap_phantom_window_controller_->IsShowing()) { 508 return snap_phantom_window_controller_->bounds(); 509 } 510 return bounds; 511 } 512 513 void WorkspaceWindowResizer::LayoutAttachedWindows( 514 gfx::Rect* bounds) { 515 gfx::Rect work_area(ScreenAsh::GetDisplayWorkAreaBoundsInParent(window())); 516 int initial_size = PrimaryAxisSize(details_.initial_bounds_in_parent.size()); 517 int current_size = PrimaryAxisSize(bounds->size()); 518 int start = PrimaryAxisCoordinate(bounds->right(), bounds->bottom()); 519 int end = PrimaryAxisCoordinate(work_area.right(), work_area.bottom()); 520 521 int delta = current_size - initial_size; 522 int available_size = end - start; 523 std::vector<int> sizes; 524 int leftovers = CalculateAttachedSizes(delta, available_size, &sizes); 525 526 // leftovers > 0 means that the attached windows can't grow to compensate for 527 // the shrinkage of the main window. This line causes the attached windows to 528 // be moved so they are still flush against the main window, rather than the 529 // main window being prevented from shrinking. 530 leftovers = std::min(0, leftovers); 531 // Reallocate any leftover pixels back into the main window. This is 532 // necessary when, for example, the main window shrinks, but none of the 533 // attached windows can grow without exceeding their max size constraints. 534 // Adding the pixels back to the main window effectively prevents the main 535 // window from resizing too far. 536 if (details_.window_component == HTRIGHT) 537 bounds->set_width(bounds->width() + leftovers); 538 else 539 bounds->set_height(bounds->height() + leftovers); 540 541 DCHECK_EQ(attached_windows_.size(), sizes.size()); 542 int last = PrimaryAxisCoordinate(bounds->right(), bounds->bottom()); 543 for (size_t i = 0; i < attached_windows_.size(); ++i) { 544 gfx::Rect attached_bounds(attached_windows_[i]->bounds()); 545 if (details_.window_component == HTRIGHT) { 546 attached_bounds.set_x(last); 547 attached_bounds.set_width(sizes[i]); 548 } else { 549 attached_bounds.set_y(last); 550 attached_bounds.set_height(sizes[i]); 551 } 552 attached_windows_[i]->SetBounds(attached_bounds); 553 last += sizes[i]; 554 } 555 } 556 557 int WorkspaceWindowResizer::CalculateAttachedSizes( 558 int delta, 559 int available_size, 560 std::vector<int>* sizes) const { 561 std::vector<WindowSize> window_sizes; 562 CreateBucketsForAttached(&window_sizes); 563 564 // How much we need to grow the attached by (collectively). 565 int grow_attached_by = 0; 566 if (delta > 0) { 567 // If the attached windows don't fit when at their initial size, we will 568 // have to shrink them by how much they overflow. 569 if (total_initial_size_ >= available_size) 570 grow_attached_by = available_size - total_initial_size_; 571 } else { 572 // If we're shrinking, we grow the attached so the total size remains 573 // constant. 574 grow_attached_by = -delta; 575 } 576 577 int leftover_pixels = 0; 578 while (grow_attached_by != 0) { 579 int leftovers = GrowFairly(grow_attached_by, window_sizes); 580 if (leftovers == grow_attached_by) { 581 leftover_pixels = leftovers; 582 break; 583 } 584 grow_attached_by = leftovers; 585 } 586 587 for (size_t i = 0; i < window_sizes.size(); ++i) 588 sizes->push_back(window_sizes[i].size()); 589 590 return leftover_pixels; 591 } 592 593 int WorkspaceWindowResizer::GrowFairly( 594 int pixels, 595 std::vector<WindowSize>& sizes) const { 596 bool shrinking = pixels < 0; 597 std::vector<WindowSize*> nonfull_windows; 598 for (size_t i = 0; i < sizes.size(); ++i) { 599 if (!sizes[i].is_at_capacity(shrinking)) 600 nonfull_windows.push_back(&sizes[i]); 601 } 602 std::vector<float> ratios; 603 CalculateGrowthRatios(nonfull_windows, &ratios); 604 605 int remaining_pixels = pixels; 606 bool add_leftover_pixels_to_last = true; 607 for (size_t i = 0; i < nonfull_windows.size(); ++i) { 608 int grow_by = pixels * ratios[i]; 609 // Put any leftover pixels into the last window. 610 if (i == nonfull_windows.size() - 1 && add_leftover_pixels_to_last) 611 grow_by = remaining_pixels; 612 int remainder = nonfull_windows[i]->Add(grow_by); 613 int consumed = grow_by - remainder; 614 remaining_pixels -= consumed; 615 if (nonfull_windows[i]->is_at_capacity(shrinking) && remainder > 0) { 616 // Because this window overflowed, some of the pixels in 617 // |remaining_pixels| aren't there due to rounding errors. Rather than 618 // unfairly giving all those pixels to the last window, we refrain from 619 // allocating them so that this function can be called again to distribute 620 // the pixels fairly. 621 add_leftover_pixels_to_last = false; 622 } 623 } 624 return remaining_pixels; 625 } 626 627 void WorkspaceWindowResizer::CalculateGrowthRatios( 628 const std::vector<WindowSize*>& sizes, 629 std::vector<float>* out_ratios) const { 630 DCHECK(out_ratios->empty()); 631 int total_value = 0; 632 for (size_t i = 0; i < sizes.size(); ++i) 633 total_value += sizes[i]->size(); 634 635 for (size_t i = 0; i < sizes.size(); ++i) 636 out_ratios->push_back( 637 (static_cast<float>(sizes[i]->size())) / total_value); 638 } 639 640 void WorkspaceWindowResizer::CreateBucketsForAttached( 641 std::vector<WindowSize>* sizes) const { 642 for (size_t i = 0; i < attached_windows_.size(); i++) { 643 int initial_size = initial_size_[i]; 644 aura::WindowDelegate* delegate = attached_windows_[i]->delegate(); 645 int min = PrimaryAxisSize(delegate->GetMinimumSize()); 646 int max = PrimaryAxisSize(delegate->GetMaximumSize()); 647 648 sizes->push_back(WindowSize(initial_size, min, max)); 649 } 650 } 651 652 void WorkspaceWindowResizer::MagneticallySnapToOtherWindows(gfx::Rect* bounds) { 653 if (UpdateMagnetismWindow(*bounds, kAllMagnetismEdges)) { 654 gfx::Point point = OriginForMagneticAttach( 655 ScreenAsh::ConvertRectToScreen(window()->parent(), *bounds), 656 magnetism_window_->GetBoundsInScreen(), 657 magnetism_edge_); 658 aura::client::GetScreenPositionClient(window()->GetRootWindow())-> 659 ConvertPointFromScreen(window()->parent(), &point); 660 bounds->set_origin(point); 661 } 662 } 663 664 void WorkspaceWindowResizer::MagneticallySnapResizeToOtherWindows( 665 gfx::Rect* bounds) { 666 const uint32 edges = WindowComponentToMagneticEdge(details_.window_component); 667 if (UpdateMagnetismWindow(*bounds, edges)) { 668 *bounds = ScreenAsh::ConvertRectFromScreen( 669 window()->parent(), 670 BoundsForMagneticResizeAttach( 671 ScreenAsh::ConvertRectToScreen(window()->parent(), *bounds), 672 magnetism_window_->GetBoundsInScreen(), 673 magnetism_edge_)); 674 } 675 } 676 677 bool WorkspaceWindowResizer::UpdateMagnetismWindow(const gfx::Rect& bounds, 678 uint32 edges) { 679 // |bounds| are in coordinates of original window's parent. 680 gfx::Rect bounds_in_screen = 681 ScreenAsh::ConvertRectToScreen(window()->parent(), bounds); 682 MagnetismMatcher matcher(bounds_in_screen, edges); 683 684 // If we snapped to a window then check it first. That way we don't bounce 685 // around when close to multiple edges. 686 if (magnetism_window_) { 687 if (window_tracker_.Contains(magnetism_window_) && 688 matcher.ShouldAttach(magnetism_window_->GetBoundsInScreen(), 689 &magnetism_edge_)) { 690 return true; 691 } 692 window_tracker_.Remove(magnetism_window_); 693 magnetism_window_ = NULL; 694 } 695 696 // Avoid magnetically snapping to popups, menus, tooltips, controls and 697 // windows that are not tracked by workspace. 698 if (!wm::CanResizeWindow(window()) || !GetTrackedByWorkspace(window())) 699 return false; 700 701 Shell::RootWindowList root_windows = Shell::GetAllRootWindows(); 702 for (Shell::RootWindowList::iterator iter = root_windows.begin(); 703 iter != root_windows.end(); ++iter) { 704 const aura::RootWindow* root_window = *iter; 705 // Test all children from the desktop in each root window. 706 const aura::Window::Windows& children = Shell::GetContainer( 707 root_window, kShellWindowId_DefaultContainer)->children(); 708 for (aura::Window::Windows::const_reverse_iterator i = children.rbegin(); 709 i != children.rend() && !matcher.AreEdgesObscured(); ++i) { 710 aura::Window* other = *i; 711 if (other == window() || 712 !other->IsVisible() || 713 !wm::IsWindowNormal(other) || 714 !wm::CanResizeWindow(other)) { 715 continue; 716 } 717 if (matcher.ShouldAttach(other->GetBoundsInScreen(), &magnetism_edge_)) { 718 magnetism_window_ = other; 719 window_tracker_.Add(magnetism_window_); 720 return true; 721 } 722 } 723 } 724 return false; 725 } 726 727 void WorkspaceWindowResizer::AdjustBoundsForMainWindow( 728 int sticky_size, 729 gfx::Rect* bounds) { 730 gfx::Point last_mouse_location_in_screen = last_mouse_location_; 731 wm::ConvertPointToScreen(window()->parent(), &last_mouse_location_in_screen); 732 gfx::Display display = Shell::GetScreen()->GetDisplayNearestPoint( 733 last_mouse_location_in_screen); 734 gfx::Rect work_area = 735 ScreenAsh::ConvertRectFromScreen(window()->parent(), display.work_area()); 736 if (details_.window_component == HTCAPTION) { 737 // Adjust the bounds to the work area where the mouse cursor is located. 738 // Always keep kMinOnscreenHeight on the bottom. 739 int max_y = work_area.bottom() - kMinOnscreenHeight; 740 if (bounds->y() > max_y) { 741 bounds->set_y(max_y); 742 } else if (bounds->y() <= work_area.y()) { 743 // Don't allow dragging above the top of the display until the mouse 744 // cursor reaches the work area above if any. 745 bounds->set_y(work_area.y()); 746 } 747 748 if (sticky_size > 0) { 749 if (!StickToWorkAreaOnMove(work_area, sticky_size, bounds)) 750 MagneticallySnapToOtherWindows(bounds); 751 } 752 } else if (sticky_size > 0) { 753 MagneticallySnapResizeToOtherWindows(bounds); 754 if (!magnetism_window_ && sticky_size > 0) 755 StickToWorkAreaOnResize(work_area, sticky_size, bounds); 756 } 757 758 if (attached_windows_.empty()) 759 return; 760 761 if (details_.window_component == HTRIGHT) { 762 bounds->set_width(std::min(bounds->width(), 763 work_area.right() - total_min_ - bounds->x())); 764 } else { 765 DCHECK_EQ(HTBOTTOM, details_.window_component); 766 bounds->set_height(std::min(bounds->height(), 767 work_area.bottom() - total_min_ - bounds->y())); 768 } 769 } 770 771 bool WorkspaceWindowResizer::StickToWorkAreaOnMove( 772 const gfx::Rect& work_area, 773 int sticky_size, 774 gfx::Rect* bounds) const { 775 const int left_edge = work_area.x(); 776 const int right_edge = work_area.right(); 777 const int top_edge = work_area.y(); 778 const int bottom_edge = work_area.bottom(); 779 if (ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) { 780 bounds->set_x(left_edge); 781 return true; 782 } else if (ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) { 783 bounds->set_x(right_edge - bounds->width()); 784 return true; 785 } 786 if (ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) { 787 bounds->set_y(top_edge); 788 return true; 789 } else if (ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size) && 790 bounds->height() < (bottom_edge - top_edge)) { 791 // Only snap to the bottom if the window is smaller than the work area. 792 // Doing otherwise can lead to window snapping in weird ways as it bounces 793 // between snapping to top then bottom. 794 bounds->set_y(bottom_edge - bounds->height()); 795 return true; 796 } 797 return false; 798 } 799 800 void WorkspaceWindowResizer::StickToWorkAreaOnResize( 801 const gfx::Rect& work_area, 802 int sticky_size, 803 gfx::Rect* bounds) const { 804 const uint32 edges = WindowComponentToMagneticEdge(details_.window_component); 805 const int left_edge = work_area.x(); 806 const int right_edge = work_area.right(); 807 const int top_edge = work_area.y(); 808 const int bottom_edge = work_area.bottom(); 809 if (edges & MAGNETISM_EDGE_TOP && 810 ShouldStickToEdge(bounds->y() - top_edge, sticky_size)) { 811 bounds->set_height(bounds->bottom() - top_edge); 812 bounds->set_y(top_edge); 813 } 814 if (edges & MAGNETISM_EDGE_LEFT && 815 ShouldStickToEdge(bounds->x() - left_edge, sticky_size)) { 816 bounds->set_width(bounds->right() - left_edge); 817 bounds->set_x(left_edge); 818 } 819 if (edges & MAGNETISM_EDGE_BOTTOM && 820 ShouldStickToEdge(bottom_edge - bounds->bottom(), sticky_size)) { 821 bounds->set_height(bottom_edge - bounds->y()); 822 } 823 if (edges & MAGNETISM_EDGE_RIGHT && 824 ShouldStickToEdge(right_edge - bounds->right(), sticky_size)) { 825 bounds->set_width(right_edge - bounds->x()); 826 } 827 } 828 829 int WorkspaceWindowResizer::PrimaryAxisSize(const gfx::Size& size) const { 830 return PrimaryAxisCoordinate(size.width(), size.height()); 831 } 832 833 int WorkspaceWindowResizer::PrimaryAxisCoordinate(int x, int y) const { 834 switch (details_.window_component) { 835 case HTRIGHT: 836 return x; 837 case HTBOTTOM: 838 return y; 839 default: 840 NOTREACHED(); 841 } 842 return 0; 843 } 844 845 void WorkspaceWindowResizer::UpdateSnapPhantomWindow(const gfx::Point& location, 846 const gfx::Rect& bounds) { 847 if (!did_move_or_resize_ || details_.window_component != HTCAPTION) 848 return; 849 850 if (!wm::CanSnapWindow(window())) 851 return; 852 853 if (window()->type() == aura::client::WINDOW_TYPE_PANEL && 854 window()->GetProperty(kPanelAttachedKey)) { 855 return; 856 } 857 858 SnapType last_type = snap_type_; 859 snap_type_ = GetSnapType(location); 860 if (snap_type_ == SNAP_NONE || snap_type_ != last_type) { 861 snap_phantom_window_controller_.reset(); 862 snap_sizer_.reset(); 863 if (snap_type_ == SNAP_NONE) 864 return; 865 } 866 if (!snap_sizer_) { 867 SnapSizer::Edge edge = (snap_type_ == SNAP_LEFT_EDGE) ? 868 SnapSizer::LEFT_EDGE : SnapSizer::RIGHT_EDGE; 869 snap_sizer_.reset(new SnapSizer(window(), 870 location, 871 edge, 872 internal::SnapSizer::OTHER_INPUT)); 873 } else { 874 snap_sizer_->Update(location); 875 } 876 if (!snap_phantom_window_controller_) { 877 snap_phantom_window_controller_.reset( 878 new PhantomWindowController(window())); 879 } 880 snap_phantom_window_controller_->Show(ScreenAsh::ConvertRectToScreen( 881 window()->parent(), snap_sizer_->target_bounds())); 882 } 883 884 void WorkspaceWindowResizer::RestackWindows() { 885 if (attached_windows_.empty()) 886 return; 887 // Build a map from index in children to window, returning if there is a 888 // window with a different parent. 889 typedef std::map<size_t, aura::Window*> IndexToWindowMap; 890 IndexToWindowMap map; 891 aura::Window* parent = window()->parent(); 892 const aura::Window::Windows& windows(parent->children()); 893 map[std::find(windows.begin(), windows.end(), window()) - 894 windows.begin()] = window(); 895 for (std::vector<aura::Window*>::const_iterator i = 896 attached_windows_.begin(); i != attached_windows_.end(); ++i) { 897 if ((*i)->parent() != parent) 898 return; 899 size_t index = 900 std::find(windows.begin(), windows.end(), *i) - windows.begin(); 901 map[index] = *i; 902 } 903 904 // Reorder the windows starting at the topmost. 905 parent->StackChildAtTop(map.rbegin()->second); 906 for (IndexToWindowMap::const_reverse_iterator i = map.rbegin(); 907 i != map.rend(); ) { 908 aura::Window* window = i->second; 909 ++i; 910 if (i != map.rend()) 911 parent->StackChildBelow(i->second, window); 912 } 913 } 914 915 WorkspaceWindowResizer::SnapType WorkspaceWindowResizer::GetSnapType( 916 const gfx::Point& location) const { 917 // TODO: this likely only wants total display area, not the area of a single 918 // display. 919 gfx::Rect area(ScreenAsh::GetDisplayBoundsInParent(window())); 920 if (location.x() <= area.x()) 921 return SNAP_LEFT_EDGE; 922 if (location.x() >= area.right() - 1) 923 return SNAP_RIGHT_EDGE; 924 return SNAP_NONE; 925 } 926 927 } // namespace internal 928 } // namespace ash 929