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    Searched defs:Light (Results 1 - 15 of 15) sorted by null

  /external/chromium_org/third_party/skia/include/effects/
SkEmbossMaskFilter.h 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
19 struct Light {
26 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius);
43 Light fLight;
  /external/skia/include/effects/
SkEmbossMaskFilter.h 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount.
19 struct Light {
26 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius);
43 Light fLight;
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
Light.java 33 package com.jme3.light;
41 * Abstract class for representing a light source.
43 * All light source types have a color.
45 public abstract class Light implements Savable, Cloneable {
48 * Describes the light type.
53 * Directional light
60 * Point light
67 * Spot light.
74 * Ambient light
87 * Returns an index for the light typ
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  /cts/suite/cts/deviceTests/browserbench/assets/octane/
raytrace.js 57 // flog/light.js
195 Flog.RayTracer.Light = Class.create();
197 Flog.RayTracer.Light.prototype = {
209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
716 var light = scene.lights[i];
720 light.position,
732 light.color,
785 light.position
800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
866 var light = new Flog.RayTracer.Light
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  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/
v8-raytrace.js 52 // flog/light.js
190 Flog.RayTracer.Light = Class.create();
192 Flog.RayTracer.Light.prototype = {
210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
742 var light = scene.lights[i];
746 light.position,
758 light.color,
811 light.position
826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
892 var light = new Flog.RayTracer.Light
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/
v8-raytrace.js 52 // flog/light.js
190 Flog.RayTracer.Light = Class.create();
192 Flog.RayTracer.Light.prototype = {
210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
742 var light = scene.lights[i];
746 light.position,
758 light.color,
811 light.position
826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
892 var light = new Flog.RayTracer.Light
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v6/
v8-raytrace.js 52 // flog/light.js
190 Flog.RayTracer.Light = Class.create();
192 Flog.RayTracer.Light.prototype = {
204 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
711 var light = scene.lights[i];
715 light.position,
727 light.color,
780 light.position
795 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
861 var light = new Flog.RayTracer.Light
    [all...]
  /external/chromium_org/v8/benchmarks/
raytrace.js 57 // flog/light.js
195 Flog.RayTracer.Light = Class.create();
197 Flog.RayTracer.Light.prototype = {
209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
716 var light = scene.lights[i];
720 light.position,
732 light.color,
785 light.position
800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
866 var light = new Flog.RayTracer.Light
    [all...]
  /external/v8/benchmarks/
raytrace.js 57 // flog/light.js
195 Flog.RayTracer.Light = Class.create();
197 Flog.RayTracer.Light.prototype = {
209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
716 var light = scene.lights[i];
720 light.position,
732 light.color,
785 light.position
800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
866 var light = new Flog.RayTracer.Light
    [all...]
  /frameworks/base/services/java/com/android/server/
LightsService.java 49 * Light brightness is managed by a user setting.
54 * Light brightness is managed by a light sensor.
58 private final Light mLights[] = new Light[LIGHT_ID_COUNT];
60 public final class Light {
62 private Light(int id) {
183 mLights[i] = new Light(i);
192 public Light getLight(int id) {
199 Light light = (Light)msg.obj
    [all...]
  /development/samples/Support7Demos/src/com/example/android/supportv7/media/
SampleMediaRouterActivity.java 737 * same activity using a light theme instead of the dark theme.
739 public static class Light extends SampleMediaRouterActivity {
744 * same activity using a light theme with dark action bar instead of the dark theme.
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
attrib.c 42 #include "light.h"
81 GLboolean Light[MAX_LIGHTS];
268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
275 attr->Light[i] = ctx->Light.Light[i].Enabled;
277 attr->Lighting = ctx->Light.Enabled;
358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING)
1055 const struct gl_light_attrib *light; local
    [all...]
mtypes.h 642 * Light state flags.
653 * Light source state.
680 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
685 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
686 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
687 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
693 * Light model state.
932 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
    [all...]
  /external/mesa3d/src/mesa/main/
attrib.c 42 #include "light.h"
81 GLboolean Light[MAX_LIGHTS];
268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
275 attr->Light[i] = ctx->Light.Light[i].Enabled;
277 attr->Lighting = ctx->Light.Enabled;
358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) );
519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING)
1055 const struct gl_light_attrib *light; local
    [all...]
mtypes.h 642 * Light state flags.
653 * Light source state.
680 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */
685 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
686 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */
687 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
693 * Light model state.
932 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
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