/external/chromium_org/third_party/skia/include/effects/ |
SkEmbossMaskFilter.h | 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 19 struct Light { 26 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); 43 Light fLight;
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/external/skia/include/effects/ |
SkEmbossMaskFilter.h | 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 19 struct Light { 26 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); 43 Light fLight;
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/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
Light.java | 33 package com.jme3.light; 41 * Abstract class for representing a light source. 43 * All light source types have a color. 45 public abstract class Light implements Savable, Cloneable { 48 * Describes the light type. 53 * Directional light 60 * Point light 67 * Spot light. 74 * Ambient light 87 * Returns an index for the light typ [all...] |
/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
raytrace.js | 57 // flog/light.js 195 Flog.RayTracer.Light = Class.create(); 197 Flog.RayTracer.Light.prototype = { 209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 716 var light = scene.lights[i]; 720 light.position, 732 light.color, 785 light.position 800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 866 var light = new Flog.RayTracer.Light [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v4/ |
v8-raytrace.js | 52 // flog/light.js 190 Flog.RayTracer.Light = Class.create(); 192 Flog.RayTracer.Light.prototype = { 210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 742 var light = scene.lights[i]; 746 light.position, 758 light.color, 811 light.position 826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 892 var light = new Flog.RayTracer.Light [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v5/ |
v8-raytrace.js | 52 // flog/light.js 190 Flog.RayTracer.Light = Class.create(); 192 Flog.RayTracer.Light.prototype = { 210 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 742 var light = scene.lights[i]; 746 light.position, 758 light.color, 811 light.position 826 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 892 var light = new Flog.RayTracer.Light [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/v8-v6/ |
v8-raytrace.js | 52 // flog/light.js 190 Flog.RayTracer.Light = Class.create(); 192 Flog.RayTracer.Light.prototype = { 204 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 711 var light = scene.lights[i]; 715 light.position, 727 light.color, 780 light.position 795 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 861 var light = new Flog.RayTracer.Light [all...] |
/external/chromium_org/v8/benchmarks/ |
raytrace.js | 57 // flog/light.js 195 Flog.RayTracer.Light = Class.create(); 197 Flog.RayTracer.Light.prototype = { 209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 716 var light = scene.lights[i]; 720 light.position, 732 light.color, 785 light.position 800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 866 var light = new Flog.RayTracer.Light [all...] |
/external/v8/benchmarks/ |
raytrace.js | 57 // flog/light.js 195 Flog.RayTracer.Light = Class.create(); 197 Flog.RayTracer.Light.prototype = { 209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; 716 var light = scene.lights[i]; 720 light.position, 732 light.color, 785 light.position 800 Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), 866 var light = new Flog.RayTracer.Light [all...] |
/frameworks/base/services/java/com/android/server/ |
LightsService.java | 49 * Light brightness is managed by a user setting. 54 * Light brightness is managed by a light sensor. 58 private final Light mLights[] = new Light[LIGHT_ID_COUNT]; 60 public final class Light { 62 private Light(int id) { 183 mLights[i] = new Light(i); 192 public Light getLight(int id) { 199 Light light = (Light)msg.obj [all...] |
/development/samples/Support7Demos/src/com/example/android/supportv7/media/ |
SampleMediaRouterActivity.java | 737 * same activity using a light theme instead of the dark theme. 739 public static class Light extends SampleMediaRouterActivity { 744 * same activity using a light theme with dark action bar instead of the dark theme.
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
attrib.c | 42 #include "light.h" 81 GLboolean Light[MAX_LIGHTS]; 268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; 275 attr->Light[i] = ctx->Light.Light[i].Enabled; 277 attr->Lighting = ctx->Light.Enabled; 358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); 519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, 527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING) 1055 const struct gl_light_attrib *light; local [all...] |
mtypes.h | 642 * Light state flags. 653 * Light source state. 680 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */ 685 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */ 686 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */ 687 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ 693 * Light model state. 932 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */ [all...] |
/external/mesa3d/src/mesa/main/ |
attrib.c | 42 #include "light.h" 81 GLboolean Light[MAX_LIGHTS]; 268 attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; 275 attr->Light[i] = ctx->Light.Light[i].Enabled; 277 attr->Lighting = ctx->Light.Enabled; 358 memcpy( attr, &ctx->Light, sizeof(struct gl_light_attrib) ); 519 TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, 527 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING) 1055 const struct gl_light_attrib *light; local [all...] |
mtypes.h | 642 * Light state flags. 653 * Light source state. 680 GLfloat _VP_inf_norm[3]; /**< Norm direction to infinite light */ 685 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */ 686 GLfloat _MatDiffuse[2][3]; /**< material diffuse * light diffuse */ 687 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ 693 * Light model state. 932 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */ [all...] |