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    Searched defs:Paused (Results 1 - 6 of 6) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
PlayState.java 43 /**The animatable has been paused*/
44 Paused,
  /external/chromium_org/cc/animation/
animation.h 17 // Specifically, the affected property, the run state (paused, finished, etc.),
18 // loop count, last pause time, and the total time spent paused.
28 // state. Running animations may toggle between Running and Paused, and may be
39 Paused,
164 // This is used for resuming paused animations -- an animation is added with a
172 // When an animation is suspended, it behaves as if it is paused and it also
178 // spent while paused. This is not included in AnimationState since it
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioNode.java 97 * The audio node is currently paused.
99 Paused,
  /development/samples/RandomMusicPlayer/src/com/example/android/musicplayer/
MusicService.java 89 // paused in this state if we don't have audio focus. But we stay in this state
91 Paused // playback paused (media player ready!)
105 UserRequest, // paused by user request
106 FocusLoss, // paused because of audio focus loss
109 // why did we pause? (only relevant if mState == State.Paused)
227 if (mState == State.Paused || mState == State.Stopped) {
251 else if (mState == State.Paused) {
252 // If we're paused, just continue playback and restore the 'foreground service' state.
275 mState = State.Paused;
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
mtypes.h     [all...]
  /external/mesa3d/src/mesa/main/
mtypes.h     [all...]

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