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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/quads/texture_draw_quad.h"
      6 
      7 #include "base/logging.h"
      8 #include "base/values.h"
      9 #include "cc/base/math_util.h"
     10 #include "ui/gfx/vector2d_f.h"
     11 
     12 namespace cc {
     13 
     14 TextureDrawQuad::TextureDrawQuad()
     15     : resource_id(0),
     16       premultiplied_alpha(false),
     17       background_color(SK_ColorTRANSPARENT),
     18       flipped(false) {
     19   this->vertex_opacity[0] = 0.f;
     20   this->vertex_opacity[1] = 0.f;
     21   this->vertex_opacity[2] = 0.f;
     22   this->vertex_opacity[3] = 0.f;
     23 }
     24 
     25 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() {
     26   return make_scoped_ptr(new TextureDrawQuad);
     27 }
     28 
     29 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
     30                              gfx::Rect rect, gfx::Rect opaque_rect,
     31                              unsigned resource_id, bool premultiplied_alpha,
     32                              gfx::PointF uv_top_left,
     33                              gfx::PointF uv_bottom_right,
     34                              SkColor background_color,
     35                              const float vertex_opacity[4],
     36                              bool flipped) {
     37   gfx::Rect visible_rect = rect;
     38   bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
     39       || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
     40   DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
     41                    opaque_rect, visible_rect, needs_blending);
     42   this->resource_id = resource_id;
     43   this->premultiplied_alpha = premultiplied_alpha;
     44   this->uv_top_left = uv_top_left;
     45   this->uv_bottom_right = uv_bottom_right;
     46   this->background_color = background_color;
     47   this->vertex_opacity[0] = vertex_opacity[0];
     48   this->vertex_opacity[1] = vertex_opacity[1];
     49   this->vertex_opacity[2] = vertex_opacity[2];
     50   this->vertex_opacity[3] = vertex_opacity[3];
     51   this->flipped = flipped;
     52 }
     53 
     54 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
     55                              gfx::Rect rect, gfx::Rect opaque_rect,
     56                              gfx::Rect visible_rect, bool needs_blending,
     57                              unsigned resource_id, bool premultiplied_alpha,
     58                              gfx::PointF uv_top_left,
     59                              gfx::PointF uv_bottom_right,
     60                              SkColor background_color,
     61                              const float vertex_opacity[4],
     62                              bool flipped) {
     63   DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
     64                    opaque_rect, visible_rect, needs_blending);
     65   this->resource_id = resource_id;
     66   this->premultiplied_alpha = premultiplied_alpha;
     67   this->uv_top_left = uv_top_left;
     68   this->uv_bottom_right = uv_bottom_right;
     69   this->background_color = background_color;
     70   this->vertex_opacity[0] = vertex_opacity[0];
     71   this->vertex_opacity[1] = vertex_opacity[1];
     72   this->vertex_opacity[2] = vertex_opacity[2];
     73   this->vertex_opacity[3] = vertex_opacity[3];
     74   this->flipped = flipped;
     75 }
     76 
     77 void TextureDrawQuad::IterateResources(
     78     const ResourceIteratorCallback& callback) {
     79   resource_id = callback.Run(resource_id);
     80 }
     81 
     82 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) {
     83   DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
     84   return static_cast<const TextureDrawQuad*>(quad);
     85 }
     86 
     87 bool TextureDrawQuad::PerformClipping() {
     88   // This only occurs if the rect is only scaled and translated (and thus still
     89   // axis aligned).
     90   if (!quadTransform().IsPositiveScaleOrTranslation())
     91     return false;
     92 
     93   // Grab our scale and make sure it's positive.
     94   float x_scale = static_cast<float>(quadTransform().matrix().getDouble(0, 0));
     95   float y_scale = static_cast<float>(quadTransform().matrix().getDouble(1, 1));
     96 
     97   // Grab our offset.
     98   gfx::Vector2dF offset(
     99       static_cast<float>(quadTransform().matrix().getDouble(0, 3)),
    100       static_cast<float>(quadTransform().matrix().getDouble(1, 3)));
    101 
    102   // Transform the rect by the scale and offset.
    103   gfx::RectF rect_f = rect;
    104   rect_f.Scale(x_scale, y_scale);
    105   rect_f += offset;
    106 
    107   // Perform clipping and check to see if the result is empty.
    108   gfx::RectF clipped_rect = IntersectRects(rect_f, clipRect());
    109   if (clipped_rect.IsEmpty()) {
    110     rect = gfx::Rect();
    111     uv_top_left = gfx::PointF();
    112     uv_bottom_right = gfx::PointF();
    113     return true;
    114   }
    115 
    116   // Create a new uv-rect by clipping the old one to the new bounds.
    117   gfx::Vector2dF uv_scale(uv_bottom_right - uv_top_left);
    118   uv_scale.Scale(1.f / rect_f.width(), 1.f / rect_f.height());
    119   uv_bottom_right = uv_top_left +
    120       gfx::ScaleVector2d(
    121           clipped_rect.bottom_right() - rect_f.origin(),
    122           uv_scale.x(),
    123           uv_scale.y());
    124   uv_top_left = uv_top_left +
    125       gfx::ScaleVector2d(
    126           clipped_rect.origin() - rect_f.origin(),
    127           uv_scale.x(),
    128           uv_scale.y());
    129 
    130   // Indexing according to the quad vertex generation:
    131   // 1--2
    132   // |  |
    133   // 0--3
    134   if (vertex_opacity[0] != vertex_opacity[1]
    135       || vertex_opacity[0] != vertex_opacity[2]
    136       || vertex_opacity[0] != vertex_opacity[3]) {
    137     const float x1 = (clipped_rect.x() - rect_f.x()) / rect_f.width();
    138     const float y1 = (clipped_rect.y() - rect_f.y()) / rect_f.height();
    139     const float x3 = (clipped_rect.right() - rect_f.x()) / rect_f.width();
    140     const float y3 = (clipped_rect.bottom() - rect_f.y()) / rect_f.height();
    141     const float x1y1 = x1 * vertex_opacity[2] + (1.0f - x1) * vertex_opacity[1];
    142     const float x1y3 = x1 * vertex_opacity[3] + (1.0f - x1) * vertex_opacity[0];
    143     const float x3y1 = x3 * vertex_opacity[2] + (1.0f - x3) * vertex_opacity[1];
    144     const float x3y3 = x3 * vertex_opacity[3] + (1.0f - x3) * vertex_opacity[0];
    145     vertex_opacity[0] = y3 * x1y3 + (1.0f - y3) * x1y1;
    146     vertex_opacity[1] = y1 * x1y3 + (1.0f - y1) * x1y1;
    147     vertex_opacity[2] = y1 * x3y3 + (1.0f - y1) * x3y1;
    148     vertex_opacity[3] = y3 * x3y3 + (1.0f - y3) * x3y1;
    149   }
    150 
    151   // Move the clipped rectangle back into its space.
    152   clipped_rect -= offset;
    153   clipped_rect.Scale(1.0f / x_scale, 1.0f / y_scale);
    154   rect = gfx::Rect(static_cast<int>(clipped_rect.x() + 0.5f),
    155                    static_cast<int>(clipped_rect.y() + 0.5f),
    156                    static_cast<int>(clipped_rect.width() + 0.5f),
    157                    static_cast<int>(clipped_rect.height() + 0.5f));
    158   return true;
    159 }
    160 
    161 void TextureDrawQuad::ExtendValue(base::DictionaryValue* value) const {
    162   value->SetInteger("resource_id", resource_id);
    163   value->SetBoolean("premultiplied_alpha", premultiplied_alpha);
    164   value->Set("uv_top_left", MathUtil::AsValue(uv_top_left).release());
    165   value->Set("uv_bottom_right", MathUtil::AsValue(uv_bottom_right).release());
    166   value->SetInteger("background_color", background_color);
    167   scoped_ptr<ListValue> vertex_opacity_value(new ListValue);
    168   for (size_t i = 0; i < 4; ++i)
    169     vertex_opacity_value->AppendDouble(vertex_opacity[i]);
    170   value->Set("vertex_opacity", vertex_opacity_value.release());
    171   value->SetBoolean("flipped", flipped);
    172 }
    173 
    174 }  // namespace cc
    175