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      1 /*
      2  * Copyright (C) 2008 Apple Inc. All rights reserved.
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Library General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Library General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Library General Public License
     15  * along with this library; see the file COPYING.LIB.  If not, write to
     16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17  * Boston, MA 02110-1301, USA.
     18  */
     19 
     20 #ifndef SVGGlyphMap_h
     21 #define SVGGlyphMap_h
     22 
     23 #if ENABLE(SVG_FONTS)
     24 #include "core/platform/graphics/Latin1TextIterator.h"
     25 #include "core/platform/graphics/SVGGlyph.h"
     26 #include "core/platform/graphics/SurrogatePairAwareTextIterator.h"
     27 #include "wtf/HashMap.h"
     28 #include "wtf/Vector.h"
     29 
     30 namespace WebCore {
     31 
     32 struct GlyphMapNode;
     33 class SVGFontData;
     34 
     35 typedef HashMap<UChar32, RefPtr<GlyphMapNode> > GlyphMapLayer;
     36 
     37 struct GlyphMapNode : public RefCounted<GlyphMapNode> {
     38 private:
     39     GlyphMapNode() { }
     40 public:
     41     static PassRefPtr<GlyphMapNode> create() { return adoptRef(new GlyphMapNode); }
     42 
     43     Vector<SVGGlyph> glyphs;
     44 
     45     GlyphMapLayer children;
     46 };
     47 
     48 class SVGGlyphMap {
     49 public:
     50     SVGGlyphMap() : m_currentPriority(0) { }
     51 
     52     void addGlyph(const String& glyphName, const String& unicodeString, SVGGlyph glyph)
     53     {
     54         ASSERT(!glyphName.isEmpty() || !unicodeString.isEmpty());
     55 
     56         bool hasGlyphName = !glyphName.isEmpty();
     57         if (unicodeString.isEmpty()) {
     58             // Register named glyph in the named glyph map and in the glyph table.
     59             ASSERT(hasGlyphName);
     60             appendToGlyphTable(glyph);
     61             m_namedGlyphs.add(glyphName, glyph.tableEntry);
     62             return;
     63         }
     64 
     65         unsigned length = unicodeString.length();
     66 
     67         RefPtr<GlyphMapNode> node;
     68         if (unicodeString.is8Bit()) {
     69             Latin1TextIterator textIterator(unicodeString.characters8(), 0, length, length);
     70             node = findOrCreateNode(textIterator);
     71         } else {
     72             SurrogatePairAwareTextIterator textIterator(unicodeString.characters16(), 0, length, length);
     73             node = findOrCreateNode(textIterator);
     74         }
     75         if (!node)
     76             return;
     77 
     78         // Register glyph associated with an unicode string into the glyph map.
     79         node->glyphs.append(glyph);
     80         SVGGlyph& lastGlyph = node->glyphs.last();
     81         lastGlyph.priority = m_currentPriority++;
     82         lastGlyph.unicodeStringLength = length;
     83 
     84         // If the glyph is named, also add it to the named glyph name, and to the glyph table in both cases.
     85         appendToGlyphTable(lastGlyph);
     86         if (hasGlyphName)
     87             m_namedGlyphs.add(glyphName, lastGlyph.tableEntry);
     88     }
     89 
     90     void appendToGlyphTable(SVGGlyph& glyph)
     91     {
     92         size_t tableEntry = m_glyphTable.size();
     93         ASSERT(tableEntry < std::numeric_limits<unsigned short>::max());
     94 
     95         // The first table entry starts with 1. 0 denotes an unknown glyph.
     96         glyph.tableEntry = tableEntry + 1;
     97         m_glyphTable.append(glyph);
     98     }
     99 
    100     static inline bool compareGlyphPriority(const SVGGlyph& first, const SVGGlyph& second)
    101     {
    102         return first.priority < second.priority;
    103     }
    104 
    105     void collectGlyphsForString(const String& string, Vector<SVGGlyph>& glyphs)
    106     {
    107         unsigned length = string.length();
    108 
    109         if (!length)
    110             return;
    111 
    112         if (string.is8Bit()) {
    113             Latin1TextIterator textIterator(string.characters8(), 0, length, length);
    114             collectGlyphsForIterator(textIterator, glyphs);
    115         } else {
    116             SurrogatePairAwareTextIterator textIterator(string.characters16(), 0, length, length);
    117             collectGlyphsForIterator(textIterator, glyphs);
    118         }
    119 
    120         std::sort(glyphs.begin(), glyphs.end(), compareGlyphPriority);
    121     }
    122 
    123     void clear()
    124     {
    125         m_rootLayer.clear();
    126         m_glyphTable.clear();
    127         m_currentPriority = 0;
    128     }
    129 
    130     const SVGGlyph& svgGlyphForGlyph(Glyph glyph) const
    131     {
    132         if (!glyph || glyph > m_glyphTable.size()) {
    133             DEFINE_STATIC_LOCAL(SVGGlyph, defaultGlyph, ());
    134             return defaultGlyph;
    135         }
    136         return m_glyphTable[glyph - 1];
    137     }
    138 
    139     const SVGGlyph& glyphIdentifierForGlyphName(const String& glyphName) const
    140     {
    141         return svgGlyphForGlyph(m_namedGlyphs.get(glyphName));
    142     }
    143 
    144 private:
    145     template<typename Iterator>
    146     PassRefPtr<GlyphMapNode> findOrCreateNode(Iterator& textIterator)
    147     {
    148         GlyphMapLayer* currentLayer = &m_rootLayer;
    149 
    150         RefPtr<GlyphMapNode> node;
    151         UChar32 character = 0;
    152         unsigned clusterLength = 0;
    153         while (textIterator.consume(character, clusterLength)) {
    154             node = currentLayer->get(character);
    155             if (!node) {
    156                 node = GlyphMapNode::create();
    157                 currentLayer->set(character, node);
    158             }
    159             currentLayer = &node->children;
    160             textIterator.advance(clusterLength);
    161         }
    162 
    163         return node.release();
    164     }
    165 
    166     template<typename Iterator>
    167     void collectGlyphsForIterator(Iterator& textIterator, Vector<SVGGlyph>& glyphs)
    168     {
    169         GlyphMapLayer* currentLayer = &m_rootLayer;
    170 
    171         UChar32 character = 0;
    172         unsigned clusterLength = 0;
    173         while (textIterator.consume(character, clusterLength)) {
    174             RefPtr<GlyphMapNode> node = currentLayer->get(character);
    175             if (!node)
    176                 break;
    177             glyphs.append(node->glyphs);
    178             currentLayer = &node->children;
    179             textIterator.advance(clusterLength);
    180         }
    181     }
    182 
    183     GlyphMapLayer m_rootLayer;
    184     Vector<SVGGlyph> m_glyphTable;
    185     HashMap<String, Glyph> m_namedGlyphs;
    186     int m_currentPriority;
    187 };
    188 
    189 }
    190 
    191 #endif // ENABLE(SVG_FONTS)
    192 #endif // SVGGlyphMap_h
    193