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    Searched defs:Shadow (Results 1 - 10 of 10) sorted by null

  /external/chromium_org/ui/views/corewm/
shadow.cc 5 #include "ui/views/corewm/shadow.h"
14 // Shadow opacity for different styles.
27 float GetOpacityForStyle(views::corewm::Shadow::Style style) {
29 case views::corewm::Shadow::STYLE_ACTIVE:
31 case views::corewm::Shadow::STYLE_INACTIVE:
33 case views::corewm::Shadow::STYLE_SMALL:
39 int GetInteriorInsetForStyle(views::corewm::Shadow::Style style) {
41 case views::corewm::Shadow::STYLE_ACTIVE:
43 case views::corewm::Shadow::STYLE_INACTIVE:
45 case views::corewm::Shadow::STYLE_SMALL
    [all...]
shadow.h 23 // Simple class that draws a drop shadow around content at given bounds.
24 class VIEWS_EXPORT Shadow : public ui::ImplicitAnimationObserver {
39 Shadow();
40 virtual ~Shadow();
46 // should be used to adjust the shadow's size and position (rather than
56 // Sets the shadow's style, animating opacity as necessary.
75 // Bounds of the content that the shadow encloses.
78 // The interior inset of the shadow images. The content bounds of the image
82 DISALLOW_COPY_AND_ASSIGN(Shadow);
  /external/chromium_org/third_party/mesa/src/src/mesa/program/
program_parser.h 207 unsigned Shadow:1;
  /external/chromium_org/ui/views/bubble/
bubble_border.h 56 enum Shadow {
57 SHADOW = 0,
83 BubbleBorder(Arrow arrow, Shadow shadow, SkColor color);
132 // Get the shadow type.
133 Shadow shadow() const { return shadow_; } function in class:views::BubbleBorder
145 // '(' represents shadow around the '{' edge: ((({ ^ })))
154 // and bubble content size; calculated from shadow and arrow image dimensions.
158 // Get the border exterior thickness, including stroke and shadow, in pixels
    [all...]
  /external/mesa3d/src/mesa/program/
program_parser.h 207 unsigned Shadow:1;
  /external/clang/lib/AST/
DeclCXX.cpp     [all...]
  /external/compiler-rt/lib/tsan/rtl/
tsan_rtl.h 142 const u64 kShadowRodata = (u64)-1; // .rodata shadow marker
216 friend class Shadow;
224 // Shadow (from most significant bit):
232 class Shadow : public FastState {
234 explicit Shadow(u64 x)
238 explicit Shadow(const FastState &s)
274 static inline bool TidsAreEqual(const Shadow s1, const Shadow s2) {
280 static inline bool Addr0AndSizeAreEqual(const Shadow s1, const Shadow s2)
    [all...]
  /external/clang/lib/Sema/
SemaTemplateInstantiateDecl.cpp     [all...]
SemaDeclCXX.cpp     [all...]
  /external/llvm/lib/Transforms/Instrumentation/
MemorySanitizer.cpp 16 /// (http://goo.gl/QKbem). We associate a few shadow bits with every
17 /// byte of the application memory, poison the shadow of the malloc-ed
18 /// or alloca-ed memory, load the shadow bits on every memory read,
19 /// propagate the shadow bits through some of the arithmetic
20 /// instruction (including MOV), store the shadow bits on every memory
22 /// associated shadow is poisoned.
32 /// Another difference from Memcheck is that we use 8 shadow bits per
33 /// byte of application memory and use a direct shadow mapping. This
35 /// shadow updates (Memcheck is single-threaded so races are not a
36 /// concern there. Memcheck uses 2 shadow bits per byte with a slo
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