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      1 /*
      2  * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1. Redistributions of source code must retain the above
      9  *    copyright notice, this list of conditions and the following
     10  *    disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above
     12  *    copyright notice, this list of conditions and the following
     13  *    disclaimer in the documentation and/or other materials
     14  *    provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
     19  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
     20  * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
     21  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
     23  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     25  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     26  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
     27  * OF THE POSSIBILITY OF SUCH DAMAGE.
     28  */
     29 
     30 #ifndef ShapeInterval_h
     31 #define ShapeInterval_h
     32 
     33 #include "wtf/Vector.h"
     34 
     35 namespace WebCore {
     36 
     37 struct ShapeInterval {
     38 public:
     39     float x1;
     40     float x2;
     41 
     42     ShapeInterval(float x1 = 0, float x2 = 0)
     43         : x1(x1)
     44         , x2(x2)
     45     {
     46     }
     47 
     48     bool intersect(const ShapeInterval&, ShapeInterval&) const;
     49 };
     50 
     51 void sortShapeIntervals(Vector<ShapeInterval>&);
     52 void mergeShapeIntervals(const Vector<ShapeInterval>&, const Vector<ShapeInterval>&, Vector<ShapeInterval>&);
     53 void intersectShapeIntervals(const Vector<ShapeInterval>&, const Vector<ShapeInterval>&, Vector<ShapeInterval>&);
     54 void subtractShapeIntervals(const Vector<ShapeInterval>&, const Vector<ShapeInterval>&, Vector<ShapeInterval>&);
     55 
     56 } // namespace WebCore
     57 
     58 #endif // ShapeInterval_h
     59