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Searched
defs:Sprite
(Results
1 - 7
of
7
) sorted by null
/external/proguard/src/proguard/gui/splash/
Sprite.java
31
public interface
Sprite
/external/chromium_org/native_client_sdk/src/examples/demo/flock/
sprite.h
14
// A
Sprite
is a simple container of a pixel buffer. It knows how to
16
class
Sprite
{
18
// Initialize a
Sprite
to use the attached pixel buffer. The
Sprite
takes
23
Sprite
(uint32_t* pixel_buffer, const pp::Size& size, int32_t stride = 0);
27
~
Sprite
();
30
// buffer.
Sprite
takes ownership of the new pixel buffer. If |row_bytes|
37
// Composite the section of the
Sprite
contained in |src_rect| into the given
sprite.cc
11
#include "
sprite
.h"
26
Sprite
::
Sprite
(uint32_t* pixel_buffer,
32
Sprite
::~
Sprite
() {
36
void
Sprite
::SetPixelBuffer(uint32_t* pixel_buffer,
44
void
Sprite
::CompositeFromRectToPoint(const pp::Rect& src_rect,
/frameworks/base/services/input/
SpriteController.h
30
* Transformation matrix for a
sprite
.
55
* Icon that a
sprite
displays, including its hotspot.
84
* A
sprite
is a simple graphical object that is displayed on-screen above other layers.
85
* The basic
sprite
class is an interface.
86
* The implementation is provided by the
sprite
controller.
88
class
Sprite
: public RefBase {
90
Sprite
() { }
91
virtual ~
Sprite
() { }
102
/* Sets the bitmap that is drawn by the
sprite
.
103
* The
sprite
retains a copy of the bitmap for subsequent rendering. *
260
sp<SpriteImpl>
sprite
;
member in struct:android::SpriteController::SpriteUpdate
[
all
...]
/external/clang/test/SemaCXX/
member-init.cpp
98
struct
Sprite
{
101
void f(
Sprite
& x) { x = x; }
/external/proguard/lib/
proguardgui.jar
/prebuilts/tools/common/proguard/proguard4.7/lib/
proguardgui.jar
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