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    Searched defs:Sprite (Results 1 - 7 of 7) sorted by null

  /external/proguard/src/proguard/gui/splash/
Sprite.java 31 public interface Sprite
  /external/chromium_org/native_client_sdk/src/examples/demo/flock/
sprite.h 14 // A Sprite is a simple container of a pixel buffer. It knows how to
16 class Sprite {
18 // Initialize a Sprite to use the attached pixel buffer. The Sprite takes
23 Sprite(uint32_t* pixel_buffer, const pp::Size& size, int32_t stride = 0);
27 ~Sprite();
30 // buffer. Sprite takes ownership of the new pixel buffer. If |row_bytes|
37 // Composite the section of the Sprite contained in |src_rect| into the given
sprite.cc 11 #include "sprite.h"
26 Sprite::Sprite(uint32_t* pixel_buffer,
32 Sprite::~Sprite() {
36 void Sprite::SetPixelBuffer(uint32_t* pixel_buffer,
44 void Sprite::CompositeFromRectToPoint(const pp::Rect& src_rect,
  /frameworks/base/services/input/
SpriteController.h 30 * Transformation matrix for a sprite.
55 * Icon that a sprite displays, including its hotspot.
84 * A sprite is a simple graphical object that is displayed on-screen above other layers.
85 * The basic sprite class is an interface.
86 * The implementation is provided by the sprite controller.
88 class Sprite : public RefBase {
90 Sprite() { }
91 virtual ~Sprite() { }
102 /* Sets the bitmap that is drawn by the sprite.
103 * The sprite retains a copy of the bitmap for subsequent rendering. *
260 sp<SpriteImpl> sprite; member in struct:android::SpriteController::SpriteUpdate
    [all...]
  /external/clang/test/SemaCXX/
member-init.cpp 98 struct Sprite {
101 void f(Sprite& x) { x = x; }
  /external/proguard/lib/
proguardgui.jar 
  /prebuilts/tools/common/proguard/proguard4.7/lib/
proguardgui.jar 

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