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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_AUDIO_STATE_QUEUE_H
     18 #define ANDROID_AUDIO_STATE_QUEUE_H
     19 
     20 // The state queue template class was originally driven by this use case / requirements:
     21 //  There are two threads: a fast mixer, and a normal mixer, and they share state.
     22 //  The interesting part of the shared state is a set of active fast tracks,
     23 //  and the output HAL configuration (buffer size in frames, sample rate, etc.).
     24 //  Fast mixer thread:
     25 //      periodic with typical period < 10 ms
     26 //      FIFO/RR scheduling policy and a low fixed priority
     27 //      ok to block for bounded time using nanosleep() to achieve desired period
     28 //      must not block on condition wait, mutex lock, atomic operation spin, I/O, etc.
     29 //        under typical operations of mixing, writing, or adding/removing tracks
     30 //      ok to block for unbounded time when the output HAL configuration changes,
     31 //        and this may result in an audible artifact
     32 //      needs read-only access to a recent stable state,
     33 //        but not necessarily the most current one
     34 //      only allocate and free memory when configuration changes
     35 //      avoid conventional logging, as this is a form of I/O and could block
     36 //      defer computation to other threads when feasible; for example
     37 //        cycle times are collected by fast mixer thread but the floating-point
     38 //        statistical calculations on these cycle times are computed by normal mixer
     39 //      these requirements also apply to callouts such as AudioBufferProvider and VolumeProvider
     40 //  Normal mixer thread:
     41 //      periodic with typical period ~20 ms
     42 //      SCHED_OTHER scheduling policy and nice priority == urgent audio
     43 //      ok to block, but prefer to avoid as much as possible
     44 //      needs read/write access to state
     45 //  The normal mixer may need to temporarily suspend the fast mixer thread during mode changes.
     46 //  It will do this using the state -- one of the fields tells the fast mixer to idle.
     47 
     48 // Additional requirements:
     49 //  - observer must always be able to poll for and view the latest pushed state; it must never be
     50 //    blocked from seeing that state
     51 //  - observer does not need to see every state in sequence; it is OK for it to skip states
     52 //    [see below for more on this]
     53 //  - mutator must always be able to read/modify a state, it must never be blocked from reading or
     54 //    modifying state
     55 //  - reduce memcpy where possible
     56 //  - work well if the observer runs more frequently than the mutator,
     57 //    as is the case with fast mixer/normal mixer.
     58 // It is not a requirement to work well if the roles were reversed,
     59 // and the mutator were to run more frequently than the observer.
     60 // In this case, the mutator could get blocked waiting for a slot to fill up for
     61 // it to work with. This could be solved somewhat by increasing the depth of the queue, but it would
     62 // still limit the mutator to a finite number of changes before it would block.  A future
     63 // possibility, not implemented here, would be to allow the mutator to safely overwrite an already
     64 // pushed state. This could be done by the mutator overwriting mNext, but then being prepared to
     65 // read an mAck which is actually for the earlier mNext (since there is a race).
     66 
     67 // Solution:
     68 //  Let's call the fast mixer thread the "observer" and normal mixer thread the "mutator".
     69 //  We assume there is only a single observer and a single mutator; this is critical.
     70 //  Each state is of type <T>, and should contain only POD (Plain Old Data) and raw pointers, as
     71 //  memcpy() may be used to copy state, and the destructors are run in unpredictable order.
     72 //  The states in chronological order are: previous, current, next, and mutating:
     73 //      previous    read-only, observer can compare vs. current to see the subset that changed
     74 //      current     read-only, this is the primary state for observer
     75 //      next        read-only, when observer is ready to accept a new state it will shift it in:
     76 //                      previous = current
     77 //                      current = next
     78 //                  and the slot formerly used by previous is now available to the mutator.
     79 //      mutating    invisible to observer, read/write to mutator
     80 //  Initialization is tricky, especially for the observer.  If the observer starts execution
     81 //  before the mutator, there are no previous, current, or next states.  And even if the observer
     82 //  starts execution after the mutator, there is a next state but no previous or current states.
     83 //  To solve this, we'll have the observer idle until there is a next state,
     84 //  and it will have to deal with the case where there is no previous state.
     85 //  The states are stored in a shared FIFO queue represented using a circular array.
     86 //  The observer polls for mutations, and receives a new state pointer after a
     87 //  a mutation is pushed onto the queue.  To the observer, the state pointers are
     88 //  effectively in random order, that is the observer should not do address
     89 //  arithmetic on the state pointers.  However to the mutator, the state pointers
     90 //  are in a definite circular order.
     91 
     92 namespace android {
     93 
     94 #ifdef STATE_QUEUE_DUMP
     95 // The StateQueueObserverDump and StateQueueMutatorDump keep
     96 // a cache of StateQueue statistics that can be logged by dumpsys.
     97 // Each individual native word-sized field is accessed atomically.  But the
     98 // overall structure is non-atomic, that is there may be an inconsistency between fields.
     99 // No barriers or locks are used for either writing or reading.
    100 // Only POD types are permitted, and the contents shouldn't be trusted (i.e. do range checks).
    101 // It has a different lifetime than the StateQueue, and so it can't be a member of StateQueue.
    102 
    103 struct StateQueueObserverDump {
    104     StateQueueObserverDump() : mStateChanges(0) { }
    105     /*virtual*/ ~StateQueueObserverDump() { }
    106     unsigned    mStateChanges;    // incremented each time poll() detects a state change
    107     void        dump(int fd);
    108 };
    109 
    110 struct StateQueueMutatorDump {
    111     StateQueueMutatorDump() : mPushDirty(0), mPushAck(0), mBlockedSequence(0) { }
    112     /*virtual*/ ~StateQueueMutatorDump() { }
    113     unsigned    mPushDirty;       // incremented each time push() is called with a dirty state
    114     unsigned    mPushAck;         // incremented each time push(BLOCK_UNTIL_ACKED) is called
    115     unsigned    mBlockedSequence; // incremented before and after each time that push()
    116                                   // blocks for more than one PUSH_BLOCK_ACK_NS;
    117                                   // if odd, then mutator is currently blocked inside push()
    118     void        dump(int fd);
    119 };
    120 #endif
    121 
    122 // manages a FIFO queue of states
    123 template<typename T> class StateQueue {
    124 
    125 public:
    126             StateQueue();
    127     virtual ~StateQueue();
    128 
    129     // Observer APIs
    130 
    131     // Poll for a state change.  Returns a pointer to a read-only state,
    132     // or NULL if the state has not been initialized yet.
    133     // If a new state has not pushed by mutator since the previous poll,
    134     // then the returned pointer will be unchanged.
    135     // The previous state pointer is guaranteed to still be valid;
    136     // this allows the observer to diff the previous and new states.
    137     const T* poll();
    138 
    139     // Mutator APIs
    140 
    141     // Begin a mutation.  Returns a pointer to a read/write state, except the
    142     // first time it is called the state is write-only and _must_ be initialized.
    143     // Mutations cannot be nested.
    144     // If the state is dirty and has not been pushed onto the state queue yet, then
    145     // this new mutation will be squashed together with the previous one.
    146     T*      begin();
    147 
    148     // End the current mutation and indicate whether caller modified the state.
    149     // If didModify is true, then the state is marked dirty (in need of pushing).
    150     // There is no rollback option because modifications are done in place.
    151     // Does not automatically push the new state onto the state queue.
    152     void    end(bool didModify = true);
    153 
    154     // Push a new state, if any, out to the observer via the state queue.
    155     // For BLOCK_NEVER, returns:
    156     //      true if not dirty, or dirty and pushed successfully
    157     //      false if dirty and not pushed because that would block; remains dirty
    158     // For BLOCK_UNTIL_PUSHED and BLOCK_UNTIL_ACKED, always returns true.
    159     // No-op if there are no pending modifications (not dirty), except
    160     //      for BLOCK_UNTIL_ACKED it will wait until a prior push has been acknowledged.
    161     // Must not be called in the middle of a mutation.
    162     enum block_t {
    163         BLOCK_NEVER,        // do not block
    164         BLOCK_UNTIL_PUSHED, // block until there's a slot available for the push
    165         BLOCK_UNTIL_ACKED,  // also block until the push is acknowledged by the observer
    166     };
    167     bool    push(block_t block = BLOCK_NEVER);
    168 
    169     // Return whether the current state is dirty (modified and not pushed).
    170     bool    isDirty() const { return mIsDirty; }
    171 
    172 #ifdef STATE_QUEUE_DUMP
    173     // Register location of observer dump area
    174     void    setObserverDump(StateQueueObserverDump *dump)
    175             { mObserverDump = dump != NULL ? dump : &mObserverDummyDump; }
    176 
    177     // Register location of mutator dump area
    178     void    setMutatorDump(StateQueueMutatorDump *dump)
    179             { mMutatorDump = dump != NULL ? dump : &mMutatorDummyDump; }
    180 #endif
    181 
    182 private:
    183     static const unsigned kN = 4;       // values < 4 are not supported by this code
    184     T                 mStates[kN];      // written by mutator, read by observer
    185 
    186     // "volatile" is meaningless with SMP, but here it indicates that we're using atomic ops
    187     volatile const T* mNext; // written by mutator to advance next, read by observer
    188     volatile const T* mAck;  // written by observer to acknowledge advance of next, read by mutator
    189 
    190     // only used by observer
    191     const T*          mCurrent;         // most recent value returned by poll()
    192 
    193     // only used by mutator
    194     T*                mMutating;        // where updates by mutator are done in place
    195     const T*          mExpecting;       // what the mutator expects mAck to be set to
    196     bool              mInMutation;      // whether we're currently in the middle of a mutation
    197     bool              mIsDirty;         // whether mutating state has been modified since last push
    198     bool              mIsInitialized;   // whether mutating state has been initialized yet
    199 
    200 #ifdef STATE_QUEUE_DUMP
    201     StateQueueObserverDump  mObserverDummyDump; // default area for observer dump if not set
    202     StateQueueObserverDump* mObserverDump;      // pointer to active observer dump, always non-NULL
    203     StateQueueMutatorDump   mMutatorDummyDump;  // default area for mutator dump if not set
    204     StateQueueMutatorDump*  mMutatorDump;       // pointer to active mutator dump, always non-NULL
    205 #endif
    206 
    207 };  // class StateQueue
    208 
    209 }   // namespace android
    210 
    211 #endif  // ANDROID_AUDIO_STATE_QUEUE_H
    212