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Searched
defs:Uniform
(Results
1 - 15
of
15
) sorted by null
/external/chromium_org/third_party/angle_dx11/src/compiler/
Uniform.cpp
7
#include "compiler/
Uniform
.h"
12
Uniform
::
Uniform
(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex)
Uniform.h
19
struct
Uniform
21
Uniform
(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex);
31
typedef std::vector<
Uniform
> ActiveUniforms;
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/
Uniform.cpp
8
#include "libGLESv2/
Uniform
.h"
15
Uniform
::
Uniform
(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize)
28
Uniform
::~
Uniform
()
33
bool
Uniform
::isArray() const
38
unsigned int
Uniform
::elementCount() const
Uniform.h
21
// Helper struct representing a single shader
uniform
22
struct
Uniform
24
Uniform
(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize);
26
~
Uniform
();
44
typedef std::vector<
Uniform
*> UniformArray;
/external/chromium_org/third_party/re2/util/
random.cc
30
int32 ACMRandom::
Uniform
(int32 n) {
/external/regex-re2/util/
random.cc
30
int32 ACMRandom::
Uniform
(int32 n) {
/external/ceres-solver/internal/ceres/
random.h
45
inline int
Uniform
(int n) {
/external/chromium_org/third_party/leveldatabase/src/util/
random.h
43
uint32_t
Uniform
(int n) { return Next() % n; }
53
return
Uniform
(1 <<
Uniform
(max_log + 1));
/external/chromium_org/third_party/skia/src/gpu/gl/
GrGLUniformManager.h
24
// Opaque handle to a
uniform
32
/** Functions for uploading
uniform
values. The varities ending in v can be used to upload to an
33
* array of uniforms. offset + arrayCount must be <= the array count of the
uniform
.
45
// arrayCount matrices into a
uniform
array.
51
// convenience method for uploading a SkMatrix to a 3x3 matrix
uniform
73
struct
Uniform
{
80
SkTArray<
Uniform
, true> fUniforms;
/external/skia/src/gpu/gl/
GrGLUniformManager.h
24
// Opaque handle to a
uniform
32
/** Functions for uploading
uniform
values. The varities ending in v can be used to upload to an
33
* array of uniforms. offset + arrayCount must be <= the array count of the
uniform
.
45
// arrayCount matrices into a
uniform
array.
51
// convenience method for uploading a SkMatrix to a 3x3 matrix
uniform
73
struct
Uniform
{
80
SkTArray<
Uniform
, true> fUniforms;
/external/chromium_org/third_party/tcmalloc/chromium/src/tests/
addressmap_unittest.cc
52
size_t
Uniform
(size_t max_size) {
85
size_t s = rnd.
Uniform
(kMaxRealSize);
103
int offs = rnd.
Uniform
(ptrs_and_sizes[i].size);
129
int offs = rnd.
Uniform
(ptrs_and_sizes[i].size);
141
int offs = rnd.
Uniform
(ptrs_and_sizes[i].size);
tcmalloc_unittest.cc
232
int
Uniform
(int n) {
268
int v =
Uniform
(total_weight_);
295
memalign_fraction_ = (
Uniform
(10000)/10000.0 * delta +
304
if (
Uniform
(100) < memalign_fraction_ * 100) {
307
size_t alignment = 1 <<
Uniform
(FLAGS_lg_max_memalign);
433
const int index = rnd_.
Uniform
(heap_.size());
442
const int index = rnd_.
Uniform
(heap_.size());
470
const int index = rnd_.
Uniform
(heap_.size());
475
const int tid = rnd_.
Uniform
(FLAGS_numthreads);
557
for (size_t i = 0; i < 70000; i += rnd->
Uniform
(20))
[
all
...]
/external/chromium_org/third_party/tcmalloc/vendor/src/tests/
addressmap_unittest.cc
52
size_t
Uniform
(size_t max_size) {
85
size_t s = rnd.
Uniform
(kMaxRealSize);
103
int offs = rnd.
Uniform
(ptrs_and_sizes[i].size);
129
int offs = rnd.
Uniform
(ptrs_and_sizes[i].size);
141
int offs = rnd.
Uniform
(ptrs_and_sizes[i].size);
tcmalloc_unittest.cc
232
int
Uniform
(int n) {
268
int v =
Uniform
(total_weight_);
295
memalign_fraction_ = (
Uniform
(10000)/10000.0 * delta +
304
if (
Uniform
(100) < memalign_fraction_ * 100) {
307
size_t alignment = 1 <<
Uniform
(FLAGS_lg_max_memalign);
433
const int index = rnd_.
Uniform
(heap_.size());
442
const int index = rnd_.
Uniform
(heap_.size());
470
const int index = rnd_.
Uniform
(heap_.size());
475
const int tid = rnd_.
Uniform
(FLAGS_numthreads);
557
for (size_t i = 0; i < 70000; i += rnd->
Uniform
(20))
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
Uniform.java
44
public class
Uniform
extends ShaderVariable {
51
* Currently set value of the
uniform
.
57
* Type of
uniform
62
* Binding to a renderer value, or null if user-defined
uniform
165
sb.append("
Uniform
[name=");
Completed in 580 milliseconds