HomeSort by relevance Sort by last modified time
    Searched defs:Uniform (Results 1 - 15 of 15) sorted by null

  /external/chromium_org/third_party/angle_dx11/src/compiler/
Uniform.cpp 7 #include "compiler/Uniform.h"
12 Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex)
Uniform.h 19 struct Uniform
21 Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex);
31 typedef std::vector<Uniform> ActiveUniforms;
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/
Uniform.cpp 8 #include "libGLESv2/Uniform.h"
15 Uniform::Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize)
28 Uniform::~Uniform()
33 bool Uniform::isArray() const
38 unsigned int Uniform::elementCount() const
Uniform.h 21 // Helper struct representing a single shader uniform
22 struct Uniform
24 Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize);
26 ~Uniform();
44 typedef std::vector<Uniform*> UniformArray;
  /external/chromium_org/third_party/re2/util/
random.cc 30 int32 ACMRandom::Uniform(int32 n) {
  /external/regex-re2/util/
random.cc 30 int32 ACMRandom::Uniform(int32 n) {
  /external/ceres-solver/internal/ceres/
random.h 45 inline int Uniform(int n) {
  /external/chromium_org/third_party/leveldatabase/src/util/
random.h 43 uint32_t Uniform(int n) { return Next() % n; }
53 return Uniform(1 << Uniform(max_log + 1));
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLUniformManager.h 24 // Opaque handle to a uniform
32 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
33 * array of uniforms. offset + arrayCount must be <= the array count of the uniform.
45 // arrayCount matrices into a uniform array.
51 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
73 struct Uniform {
80 SkTArray<Uniform, true> fUniforms;
  /external/skia/src/gpu/gl/
GrGLUniformManager.h 24 // Opaque handle to a uniform
32 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
33 * array of uniforms. offset + arrayCount must be <= the array count of the uniform.
45 // arrayCount matrices into a uniform array.
51 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
73 struct Uniform {
80 SkTArray<Uniform, true> fUniforms;
  /external/chromium_org/third_party/tcmalloc/chromium/src/tests/
addressmap_unittest.cc 52 size_t Uniform(size_t max_size) {
85 size_t s = rnd.Uniform(kMaxRealSize);
103 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
129 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
141 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
tcmalloc_unittest.cc 232 int Uniform(int n) {
268 int v = Uniform(total_weight_);
295 memalign_fraction_ = (Uniform(10000)/10000.0 * delta +
304 if (Uniform(100) < memalign_fraction_ * 100) {
307 size_t alignment = 1 << Uniform(FLAGS_lg_max_memalign);
433 const int index = rnd_.Uniform(heap_.size());
442 const int index = rnd_.Uniform(heap_.size());
470 const int index = rnd_.Uniform(heap_.size());
475 const int tid = rnd_.Uniform(FLAGS_numthreads);
557 for (size_t i = 0; i < 70000; i += rnd->Uniform(20))
    [all...]
  /external/chromium_org/third_party/tcmalloc/vendor/src/tests/
addressmap_unittest.cc 52 size_t Uniform(size_t max_size) {
85 size_t s = rnd.Uniform(kMaxRealSize);
103 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
129 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
141 int offs = rnd.Uniform(ptrs_and_sizes[i].size);
tcmalloc_unittest.cc 232 int Uniform(int n) {
268 int v = Uniform(total_weight_);
295 memalign_fraction_ = (Uniform(10000)/10000.0 * delta +
304 if (Uniform(100) < memalign_fraction_ * 100) {
307 size_t alignment = 1 << Uniform(FLAGS_lg_max_memalign);
433 const int index = rnd_.Uniform(heap_.size());
442 const int index = rnd_.Uniform(heap_.size());
470 const int index = rnd_.Uniform(heap_.size());
475 const int tid = rnd_.Uniform(FLAGS_numthreads);
557 for (size_t i = 0; i < 70000; i += rnd->Uniform(20))
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Uniform.java 44 public class Uniform extends ShaderVariable {
51 * Currently set value of the uniform.
57 * Type of uniform
62 * Binding to a renderer value, or null if user-defined uniform
165 sb.append("Uniform[name=");

Completed in 580 milliseconds