1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/resources/tile_manager.h" 6 7 #include <algorithm> 8 #include <limits> 9 #include <string> 10 11 #include "base/bind.h" 12 #include "base/json/json_writer.h" 13 #include "base/logging.h" 14 #include "base/metrics/histogram.h" 15 #include "cc/debug/devtools_instrumentation.h" 16 #include "cc/debug/traced_value.h" 17 #include "cc/resources/image_raster_worker_pool.h" 18 #include "cc/resources/pixel_buffer_raster_worker_pool.h" 19 #include "cc/resources/tile.h" 20 #include "third_party/skia/include/core/SkCanvas.h" 21 #include "ui/gfx/rect_conversions.h" 22 23 namespace cc { 24 25 namespace { 26 27 // Memory limit policy works by mapping some bin states to the NEVER bin. 28 const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { 29 { // [ALLOW_NOTHING] 30 NEVER_BIN, // [NOW_AND_READY_TO_DRAW_BIN] 31 NEVER_BIN, // [NOW_BIN] 32 NEVER_BIN, // [SOON_BIN] 33 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] 34 NEVER_BIN, // [EVENTUALLY_BIN] 35 NEVER_BIN, // [NEVER_AND_ACTIVE_BIN] 36 NEVER_BIN // [NEVER_BIN] 37 }, { // [ALLOW_ABSOLUTE_MINIMUM] 38 NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] 39 NOW_BIN, // [NOW_BIN] 40 NEVER_BIN, // [SOON_BIN] 41 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] 42 NEVER_BIN, // [EVENTUALLY_BIN] 43 NEVER_BIN, // [NEVER_AND_ACTIVE_BIN] 44 NEVER_BIN // [NEVER_BIN] 45 }, { // [ALLOW_PREPAINT_ONLY] 46 NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] 47 NOW_BIN, // [NOW_BIN] 48 SOON_BIN, // [SOON_BIN] 49 NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] 50 NEVER_BIN, // [EVENTUALLY_BIN] 51 NEVER_BIN, // [NEVER_AND_ACTIVE_BIN] 52 NEVER_BIN // [NEVER_BIN] 53 }, { // [ALLOW_ANYTHING] 54 NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] 55 NOW_BIN, // [NOW_BIN] 56 SOON_BIN, // [SOON_BIN] 57 EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] 58 EVENTUALLY_BIN, // [EVENTUALLY_BIN] 59 NEVER_AND_ACTIVE_BIN, // [NEVER_AND_ACTIVE_BIN] 60 NEVER_BIN // [NEVER_BIN] 61 } 62 }; 63 64 // Determine bin based on three categories of tiles: things we need now, 65 // things we need soon, and eventually. 66 inline ManagedTileBin BinFromTilePriority(const TilePriority& prio, 67 TreePriority tree_priority, 68 bool is_ready_to_draw, 69 bool is_active) { 70 // The amount of time/pixels for which we want to have prepainting coverage. 71 // Note: All very arbitrary constants: metric-based tuning is welcome! 72 const float kPrepaintingWindowTimeSeconds = 1.0f; 73 const float kBackflingGuardDistancePixels = 314.0f; 74 // Note: The max distances here assume that SOON_BIN will never help overcome 75 // raster being too slow (only caching in advance will do that), so we just 76 // need enough padding to handle some latency and per-tile variability. 77 const float kMaxPrepaintingDistancePixelsHighRes = 2000.0f; 78 const float kMaxPrepaintingDistancePixelsLowRes = 4000.0f; 79 80 // Don't let low res tiles be in the now bin unless we're in a mode where 81 // we're prioritizing checkerboard prevention. 82 bool can_be_in_now_bin = tree_priority == SMOOTHNESS_TAKES_PRIORITY || 83 prio.resolution != LOW_RESOLUTION; 84 85 if (prio.distance_to_visible_in_pixels == 86 std::numeric_limits<float>::infinity()) 87 return is_active ? NEVER_AND_ACTIVE_BIN : NEVER_BIN; 88 89 if (can_be_in_now_bin && prio.time_to_visible_in_seconds == 0) 90 return is_ready_to_draw ? NOW_AND_READY_TO_DRAW_BIN : NOW_BIN; 91 92 if (prio.resolution == NON_IDEAL_RESOLUTION) 93 return is_active ? EVENTUALLY_AND_ACTIVE_BIN : EVENTUALLY_BIN; 94 95 float max_prepainting_distance_pixels = 96 (prio.resolution == HIGH_RESOLUTION) 97 ? kMaxPrepaintingDistancePixelsHighRes 98 : kMaxPrepaintingDistancePixelsLowRes; 99 100 // Soon bin if we are within backfling-guard, or under both the time window 101 // and the max distance window. 102 if (prio.distance_to_visible_in_pixels < kBackflingGuardDistancePixels || 103 (prio.time_to_visible_in_seconds < kPrepaintingWindowTimeSeconds && 104 prio.distance_to_visible_in_pixels <= max_prepainting_distance_pixels)) 105 return SOON_BIN; 106 107 return is_active ? EVENTUALLY_AND_ACTIVE_BIN : EVENTUALLY_BIN; 108 } 109 110 // Limit to the number of raster tasks that can be scheduled. 111 // This is high enough to not cause unnecessary scheduling but 112 // gives us an insurance that we're not spending a huge amount 113 // of time scheduling one enormous set of tasks. 114 const size_t kMaxRasterTasks = 256u; 115 116 } // namespace 117 118 RasterTaskCompletionStats::RasterTaskCompletionStats() 119 : completed_count(0u), 120 canceled_count(0u) { 121 } 122 123 scoped_ptr<base::Value> RasterTaskCompletionStatsAsValue( 124 const RasterTaskCompletionStats& stats) { 125 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); 126 state->SetInteger("completed_count", stats.completed_count); 127 state->SetInteger("canceled_count", stats.canceled_count); 128 return state.PassAs<base::Value>(); 129 } 130 131 // static 132 scoped_ptr<TileManager> TileManager::Create( 133 TileManagerClient* client, 134 ResourceProvider* resource_provider, 135 size_t num_raster_threads, 136 RenderingStatsInstrumentation* rendering_stats_instrumentation, 137 bool use_map_image) { 138 return make_scoped_ptr( 139 new TileManager(client, 140 resource_provider, 141 use_map_image ? 142 ImageRasterWorkerPool::Create( 143 resource_provider, num_raster_threads) : 144 PixelBufferRasterWorkerPool::Create( 145 resource_provider, num_raster_threads), 146 num_raster_threads, 147 rendering_stats_instrumentation, 148 resource_provider->best_texture_format())); 149 } 150 151 TileManager::TileManager( 152 TileManagerClient* client, 153 ResourceProvider* resource_provider, 154 scoped_ptr<RasterWorkerPool> raster_worker_pool, 155 size_t num_raster_threads, 156 RenderingStatsInstrumentation* rendering_stats_instrumentation, 157 GLenum texture_format) 158 : client_(client), 159 resource_pool_(ResourcePool::Create(resource_provider)), 160 raster_worker_pool_(raster_worker_pool.Pass()), 161 all_tiles_that_need_to_be_rasterized_have_memory_(true), 162 all_tiles_required_for_activation_have_memory_(true), 163 all_tiles_required_for_activation_have_been_initialized_(true), 164 ever_exceeded_memory_budget_(false), 165 rendering_stats_instrumentation_(rendering_stats_instrumentation), 166 did_initialize_visible_tile_(false), 167 texture_format_(texture_format) { 168 raster_worker_pool_->SetClient(this); 169 } 170 171 TileManager::~TileManager() { 172 // Reset global state and manage. This should cause 173 // our memory usage to drop to zero. 174 global_state_ = GlobalStateThatImpactsTilePriority(); 175 176 // Clear |prioritized_tiles_| so that tiles kept alive by it can be freed. 177 prioritized_tiles_.Clear(); 178 DCHECK_EQ(0u, tiles_.size()); 179 180 TileVector empty; 181 ScheduleTasks(empty); 182 183 // This should finish all pending tasks and release any uninitialized 184 // resources. 185 raster_worker_pool_->Shutdown(); 186 raster_worker_pool_->CheckForCompletedTasks(); 187 } 188 189 void TileManager::SetGlobalState( 190 const GlobalStateThatImpactsTilePriority& global_state) { 191 global_state_ = global_state; 192 resource_pool_->SetResourceUsageLimits( 193 global_state_.memory_limit_in_bytes, 194 global_state_.unused_memory_limit_in_bytes, 195 global_state_.num_resources_limit); 196 } 197 198 void TileManager::RegisterTile(Tile* tile) { 199 DCHECK(!tile->required_for_activation()); 200 DCHECK(tiles_.find(tile->id()) == tiles_.end()); 201 202 tiles_[tile->id()] = tile; 203 } 204 205 void TileManager::UnregisterTile(Tile* tile) { 206 FreeResourcesForTile(tile); 207 208 DCHECK(tiles_.find(tile->id()) != tiles_.end()); 209 tiles_.erase(tile->id()); 210 } 211 212 bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { 213 return GlobalState().tree_priority != SMOOTHNESS_TAKES_PRIORITY; 214 } 215 216 void TileManager::DidFinishRunningTasks() { 217 TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); 218 219 // When OOM, keep re-assigning memory until we reach a steady state 220 // where top-priority tiles are initialized. 221 if (all_tiles_that_need_to_be_rasterized_have_memory_) 222 return; 223 224 raster_worker_pool_->CheckForCompletedTasks(); 225 226 TileVector tiles_that_need_to_be_rasterized; 227 AssignGpuMemoryToTiles(&prioritized_tiles_, 228 &tiles_that_need_to_be_rasterized); 229 230 // |tiles_that_need_to_be_rasterized| will be empty when we reach a 231 // steady memory state. Keep scheduling tasks until we reach this state. 232 if (!tiles_that_need_to_be_rasterized.empty()) { 233 ScheduleTasks(tiles_that_need_to_be_rasterized); 234 return; 235 } 236 237 // Use on-demand raster for any required-for-activation tiles that have not 238 // been been assigned memory after reaching a steady memory state. This 239 // ensures that we activate even when OOM. 240 for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) { 241 Tile* tile = it->second; 242 ManagedTileState& mts = tile->managed_state(); 243 ManagedTileState::TileVersion& tile_version = 244 mts.tile_versions[mts.raster_mode]; 245 246 if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) 247 tile_version.set_rasterize_on_demand(); 248 } 249 250 client_->NotifyReadyToActivate(); 251 } 252 253 void TileManager::DidFinishRunningTasksRequiredForActivation() { 254 // This is only a true indication that all tiles required for 255 // activation are initialized when no tiles are OOM. We need to 256 // wait for DidFinishRunningTasks() to be called, try to re-assign 257 // memory and in worst case use on-demand raster when tiles 258 // required for activation are OOM. 259 if (!all_tiles_required_for_activation_have_memory_) 260 return; 261 262 client_->NotifyReadyToActivate(); 263 } 264 265 void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { 266 TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); 267 268 const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; 269 const TreePriority tree_priority = global_state_.tree_priority; 270 271 // For each tree, bin into different categories of tiles. 272 for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) { 273 Tile* tile = it->second; 274 ManagedTileState& mts = tile->managed_state(); 275 276 TilePriority prio[NUM_BIN_PRIORITIES]; 277 switch (tree_priority) { 278 case SAME_PRIORITY_FOR_BOTH_TREES: 279 prio[HIGH_PRIORITY_BIN] = prio[LOW_PRIORITY_BIN] = 280 tile->combined_priority(); 281 break; 282 case SMOOTHNESS_TAKES_PRIORITY: 283 prio[HIGH_PRIORITY_BIN] = tile->priority(ACTIVE_TREE); 284 prio[LOW_PRIORITY_BIN] = tile->priority(PENDING_TREE); 285 break; 286 case NEW_CONTENT_TAKES_PRIORITY: 287 prio[HIGH_PRIORITY_BIN] = tile->priority(PENDING_TREE); 288 prio[LOW_PRIORITY_BIN] = tile->priority(ACTIVE_TREE); 289 break; 290 } 291 292 bool tile_is_ready_to_draw = tile->IsReadyToDraw(); 293 bool tile_is_active = 294 tile_is_ready_to_draw || 295 !mts.tile_versions[mts.raster_mode].raster_task_.is_null(); 296 297 mts.resolution = prio[HIGH_PRIORITY_BIN].resolution; 298 mts.time_to_needed_in_seconds = 299 prio[HIGH_PRIORITY_BIN].time_to_visible_in_seconds; 300 mts.distance_to_visible_in_pixels = 301 prio[HIGH_PRIORITY_BIN].distance_to_visible_in_pixels; 302 mts.required_for_activation = 303 prio[HIGH_PRIORITY_BIN].required_for_activation; 304 305 mts.bin[HIGH_PRIORITY_BIN] = 306 BinFromTilePriority(prio[HIGH_PRIORITY_BIN], 307 tree_priority, 308 tile_is_ready_to_draw, 309 tile_is_active); 310 mts.bin[LOW_PRIORITY_BIN] = 311 BinFromTilePriority(prio[LOW_PRIORITY_BIN], 312 tree_priority, 313 tile_is_ready_to_draw, 314 tile_is_active); 315 mts.gpu_memmgr_stats_bin = 316 BinFromTilePriority(tile->combined_priority(), 317 tree_priority, 318 tile_is_ready_to_draw, 319 tile_is_active); 320 321 ManagedTileBin active_bin = 322 BinFromTilePriority(tile->priority(ACTIVE_TREE), 323 tree_priority, 324 tile_is_ready_to_draw, 325 tile_is_active); 326 mts.tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; 327 328 ManagedTileBin pending_bin = 329 BinFromTilePriority(tile->priority(PENDING_TREE), 330 tree_priority, 331 tile_is_ready_to_draw, 332 tile_is_active); 333 mts.tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; 334 335 for (int i = 0; i < NUM_BIN_PRIORITIES; ++i) 336 mts.bin[i] = kBinPolicyMap[memory_policy][mts.bin[i]]; 337 338 mts.visible_and_ready_to_draw = 339 mts.tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; 340 341 if (mts.is_in_never_bin_on_both_trees()) { 342 FreeResourcesForTile(tile); 343 continue; 344 } 345 346 // Note that if the tile is visible_and_ready_to_draw, then we always want 347 // the priority to be NOW_AND_READY_TO_DRAW_BIN, even if HIGH_PRIORITY_BIN 348 // is something different. The reason for this is that if we're prioritizing 349 // the pending tree, we still want visible tiles to take the highest 350 // priority. 351 ManagedTileBin priority_bin = mts.visible_and_ready_to_draw 352 ? NOW_AND_READY_TO_DRAW_BIN 353 : mts.bin[HIGH_PRIORITY_BIN]; 354 355 // Insert the tile into a priority set. 356 tiles->InsertTile(tile, priority_bin); 357 } 358 } 359 360 void TileManager::GetPrioritizedTileSet(PrioritizedTileSet* tiles) { 361 TRACE_EVENT0("cc", "TileManager::GetPrioritizedTileSet"); 362 363 GetTilesWithAssignedBins(tiles); 364 tiles->Sort(); 365 } 366 367 void TileManager::ManageTiles() { 368 TRACE_EVENT0("cc", "TileManager::ManageTiles"); 369 370 // Clear |prioritized_tiles_| so that tiles kept alive by it can be freed. 371 prioritized_tiles_.Clear(); 372 373 GetPrioritizedTileSet(&prioritized_tiles_); 374 375 TileVector tiles_that_need_to_be_rasterized; 376 AssignGpuMemoryToTiles(&prioritized_tiles_, 377 &tiles_that_need_to_be_rasterized); 378 CleanUpUnusedImageDecodeTasks(); 379 380 TRACE_EVENT_INSTANT1( 381 "cc", "DidManage", TRACE_EVENT_SCOPE_THREAD, 382 "state", TracedValue::FromValue(BasicStateAsValue().release())); 383 384 // Finally, schedule rasterizer tasks. 385 ScheduleTasks(tiles_that_need_to_be_rasterized); 386 } 387 388 bool TileManager::UpdateVisibleTiles() { 389 TRACE_EVENT0("cc", "TileManager::UpdateVisibleTiles"); 390 391 raster_worker_pool_->CheckForCompletedTasks(); 392 393 TRACE_EVENT_INSTANT1( 394 "cc", "DidUpdateVisibleTiles", TRACE_EVENT_SCOPE_THREAD, 395 "stats", TracedValue::FromValue( 396 RasterTaskCompletionStatsAsValue( 397 update_visible_tiles_stats_).release())); 398 update_visible_tiles_stats_ = RasterTaskCompletionStats(); 399 400 bool did_initialize_visible_tile = did_initialize_visible_tile_; 401 did_initialize_visible_tile_ = false; 402 return did_initialize_visible_tile; 403 } 404 405 void TileManager::GetMemoryStats( 406 size_t* memory_required_bytes, 407 size_t* memory_nice_to_have_bytes, 408 size_t* memory_used_bytes) const { 409 *memory_required_bytes = 0; 410 *memory_nice_to_have_bytes = 0; 411 *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); 412 for (TileMap::const_iterator it = tiles_.begin(); 413 it != tiles_.end(); 414 ++it) { 415 const Tile* tile = it->second; 416 const ManagedTileState& mts = tile->managed_state(); 417 418 const ManagedTileState::TileVersion& tile_version = 419 tile->GetTileVersionForDrawing(); 420 if (tile_version.IsReadyToDraw() && 421 !tile_version.requires_resource()) 422 continue; 423 424 size_t tile_bytes = tile->bytes_consumed_if_allocated(); 425 if ((mts.gpu_memmgr_stats_bin == NOW_BIN) || 426 (mts.gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN)) 427 *memory_required_bytes += tile_bytes; 428 if (mts.gpu_memmgr_stats_bin != NEVER_BIN) 429 *memory_nice_to_have_bytes += tile_bytes; 430 } 431 } 432 433 scoped_ptr<base::Value> TileManager::BasicStateAsValue() const { 434 scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue()); 435 state->SetInteger("tile_count", tiles_.size()); 436 state->Set("global_state", global_state_.AsValue().release()); 437 state->Set("memory_requirements", GetMemoryRequirementsAsValue().release()); 438 return state.PassAs<base::Value>(); 439 } 440 441 scoped_ptr<base::Value> TileManager::AllTilesAsValue() const { 442 scoped_ptr<base::ListValue> state(new base::ListValue()); 443 for (TileMap::const_iterator it = tiles_.begin(); 444 it != tiles_.end(); 445 it++) { 446 state->Append(it->second->AsValue().release()); 447 } 448 return state.PassAs<base::Value>(); 449 } 450 451 scoped_ptr<base::Value> TileManager::GetMemoryRequirementsAsValue() const { 452 scoped_ptr<base::DictionaryValue> requirements( 453 new base::DictionaryValue()); 454 455 size_t memory_required_bytes; 456 size_t memory_nice_to_have_bytes; 457 size_t memory_used_bytes; 458 GetMemoryStats(&memory_required_bytes, 459 &memory_nice_to_have_bytes, 460 &memory_used_bytes); 461 requirements->SetInteger("memory_required_bytes", memory_required_bytes); 462 requirements->SetInteger("memory_nice_to_have_bytes", 463 memory_nice_to_have_bytes); 464 requirements->SetInteger("memory_used_bytes", memory_used_bytes); 465 return requirements.PassAs<base::Value>(); 466 } 467 468 RasterMode TileManager::DetermineRasterMode(const Tile* tile) const { 469 DCHECK(tile); 470 DCHECK(tile->picture_pile()); 471 472 const ManagedTileState& mts = tile->managed_state(); 473 RasterMode current_mode = mts.raster_mode; 474 475 RasterMode raster_mode = HIGH_QUALITY_RASTER_MODE; 476 if (tile->managed_state().resolution == LOW_RESOLUTION) 477 raster_mode = LOW_QUALITY_RASTER_MODE; 478 else if (tile->can_use_lcd_text()) 479 raster_mode = HIGH_QUALITY_RASTER_MODE; 480 else if (mts.tile_versions[current_mode].has_text_ || 481 !mts.tile_versions[current_mode].IsReadyToDraw()) 482 raster_mode = HIGH_QUALITY_NO_LCD_RASTER_MODE; 483 484 return std::min(raster_mode, current_mode); 485 } 486 487 void TileManager::AssignGpuMemoryToTiles( 488 PrioritizedTileSet* tiles, 489 TileVector* tiles_that_need_to_be_rasterized) { 490 TRACE_EVENT0("cc", "TileManager::AssignGpuMemoryToTiles"); 491 492 // Now give memory out to the tiles until we're out, and build 493 // the needs-to-be-rasterized queue. 494 size_t bytes_releasable = 0; 495 size_t resources_releasable = 0; 496 for (PrioritizedTileSet::PriorityIterator it(tiles); 497 it; 498 ++it) { 499 const Tile* tile = *it; 500 const ManagedTileState& mts = tile->managed_state(); 501 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 502 if (mts.tile_versions[mode].resource_) { 503 bytes_releasable += tile->bytes_consumed_if_allocated(); 504 resources_releasable++; 505 } 506 } 507 } 508 509 all_tiles_that_need_to_be_rasterized_have_memory_ = true; 510 all_tiles_required_for_activation_have_memory_ = true; 511 all_tiles_required_for_activation_have_been_initialized_ = true; 512 513 // Cast to prevent overflow. 514 int64 bytes_available = 515 static_cast<int64>(bytes_releasable) + 516 static_cast<int64>(global_state_.memory_limit_in_bytes) - 517 static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); 518 int resources_available = 519 resources_releasable + 520 global_state_.num_resources_limit - 521 resource_pool_->acquired_resource_count(); 522 523 size_t bytes_allocatable = 524 std::max(static_cast<int64>(0), bytes_available); 525 size_t resources_allocatable = std::max(0, resources_available); 526 527 size_t bytes_that_exceeded_memory_budget = 0; 528 size_t bytes_left = bytes_allocatable; 529 size_t resources_left = resources_allocatable; 530 bool oomed = false; 531 532 unsigned schedule_priority = 1u; 533 for (PrioritizedTileSet::PriorityIterator it(tiles); 534 it; 535 ++it) { 536 Tile* tile = *it; 537 ManagedTileState& mts = tile->managed_state(); 538 539 mts.scheduled_priority = schedule_priority++; 540 541 mts.raster_mode = DetermineRasterMode(tile); 542 543 ManagedTileState::TileVersion& tile_version = 544 mts.tile_versions[mts.raster_mode]; 545 546 // If this tile doesn't need a resource, then nothing to do. 547 if (!tile_version.requires_resource()) 548 continue; 549 550 // If the tile is not needed, free it up. 551 if (mts.is_in_never_bin_on_both_trees()) { 552 FreeResourcesForTile(tile); 553 continue; 554 } 555 556 size_t tile_bytes = 0; 557 size_t tile_resources = 0; 558 559 // It costs to maintain a resource. 560 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 561 if (mts.tile_versions[mode].resource_) { 562 tile_bytes += tile->bytes_consumed_if_allocated(); 563 tile_resources++; 564 } 565 } 566 567 // Allow lower priority tiles with initialized resources to keep 568 // their memory by only assigning memory to new raster tasks if 569 // they can be scheduled. 570 if (tiles_that_need_to_be_rasterized->size() < kMaxRasterTasks) { 571 // If we don't have the required version, and it's not in flight 572 // then we'll have to pay to create a new task. 573 if (!tile_version.resource_ && tile_version.raster_task_.is_null()) { 574 tile_bytes += tile->bytes_consumed_if_allocated(); 575 tile_resources++; 576 } 577 } 578 579 // Tile is OOM. 580 if (tile_bytes > bytes_left || tile_resources > resources_left) { 581 FreeResourcesForTile(tile); 582 583 // This tile was already on screen and now its resources have been 584 // released. In order to prevent checkerboarding, set this tile as 585 // rasterize on demand immediately. 586 if (mts.visible_and_ready_to_draw) 587 tile_version.set_rasterize_on_demand(); 588 589 oomed = true; 590 bytes_that_exceeded_memory_budget += tile_bytes; 591 } else { 592 bytes_left -= tile_bytes; 593 resources_left -= tile_resources; 594 595 if (tile_version.resource_) 596 continue; 597 } 598 599 DCHECK(!tile_version.resource_); 600 601 if (tile->required_for_activation()) 602 all_tiles_required_for_activation_have_been_initialized_ = false; 603 604 // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized| 605 // has reached it's limit or we've failed to assign gpu memory to this 606 // or any higher priority tile. Preventing tiles that fit into memory 607 // budget to be rasterized when higher priority tile is oom is 608 // important for two reasons: 609 // 1. Tile size should not impact raster priority. 610 // 2. Tiles with existing raster task could otherwise incorrectly 611 // be added as they are not affected by |bytes_allocatable|. 612 if (oomed || tiles_that_need_to_be_rasterized->size() >= kMaxRasterTasks) { 613 all_tiles_that_need_to_be_rasterized_have_memory_ = false; 614 if (tile->required_for_activation()) 615 all_tiles_required_for_activation_have_memory_ = false; 616 continue; 617 } 618 619 tiles_that_need_to_be_rasterized->push_back(tile); 620 } 621 622 ever_exceeded_memory_budget_ |= bytes_that_exceeded_memory_budget > 0; 623 if (ever_exceeded_memory_budget_) { 624 TRACE_COUNTER_ID2("cc", "over_memory_budget", this, 625 "budget", global_state_.memory_limit_in_bytes, 626 "over", bytes_that_exceeded_memory_budget); 627 } 628 memory_stats_from_last_assign_.total_budget_in_bytes = 629 global_state_.memory_limit_in_bytes; 630 memory_stats_from_last_assign_.bytes_allocated = 631 bytes_allocatable - bytes_left; 632 memory_stats_from_last_assign_.bytes_unreleasable = 633 bytes_allocatable - bytes_releasable; 634 memory_stats_from_last_assign_.bytes_over = 635 bytes_that_exceeded_memory_budget; 636 } 637 638 void TileManager::CleanUpUnusedImageDecodeTasks() { 639 // Calculate a set of layers that are used by at least one tile. 640 base::hash_set<int> used_layers; 641 for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) 642 used_layers.insert(it->second->layer_id()); 643 644 // Now calculate the set of layers in |image_decode_tasks_| that are not used 645 // by any tile. 646 std::vector<int> unused_layers; 647 for (LayerPixelRefTaskMap::iterator it = image_decode_tasks_.begin(); 648 it != image_decode_tasks_.end(); 649 ++it) { 650 if (used_layers.find(it->first) == used_layers.end()) 651 unused_layers.push_back(it->first); 652 } 653 654 // Erase unused layers from |image_decode_tasks_|. 655 for (std::vector<int>::iterator it = unused_layers.begin(); 656 it != unused_layers.end(); 657 ++it) { 658 image_decode_tasks_.erase(*it); 659 } 660 } 661 662 void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { 663 ManagedTileState& mts = tile->managed_state(); 664 if (mts.tile_versions[mode].resource_) { 665 resource_pool_->ReleaseResource( 666 mts.tile_versions[mode].resource_.Pass()); 667 } 668 } 669 670 void TileManager::FreeResourcesForTile(Tile* tile) { 671 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 672 FreeResourceForTile(tile, static_cast<RasterMode>(mode)); 673 } 674 } 675 676 void TileManager::FreeUnusedResourcesForTile(Tile* tile) { 677 DCHECK(tile->IsReadyToDraw()); 678 ManagedTileState& mts = tile->managed_state(); 679 RasterMode used_mode = HIGH_QUALITY_NO_LCD_RASTER_MODE; 680 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 681 if (mts.tile_versions[mode].IsReadyToDraw()) { 682 used_mode = static_cast<RasterMode>(mode); 683 break; 684 } 685 } 686 687 for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { 688 if (mode != used_mode) 689 FreeResourceForTile(tile, static_cast<RasterMode>(mode)); 690 } 691 } 692 693 void TileManager::ScheduleTasks( 694 const TileVector& tiles_that_need_to_be_rasterized) { 695 TRACE_EVENT1("cc", "TileManager::ScheduleTasks", 696 "count", tiles_that_need_to_be_rasterized.size()); 697 RasterWorkerPool::RasterTask::Queue tasks; 698 699 // Build a new task queue containing all task currently needed. Tasks 700 // are added in order of priority, highest priority task first. 701 for (TileVector::const_iterator it = tiles_that_need_to_be_rasterized.begin(); 702 it != tiles_that_need_to_be_rasterized.end(); 703 ++it) { 704 Tile* tile = *it; 705 ManagedTileState& mts = tile->managed_state(); 706 ManagedTileState::TileVersion& tile_version = 707 mts.tile_versions[mts.raster_mode]; 708 709 DCHECK(tile_version.requires_resource()); 710 DCHECK(!tile_version.resource_); 711 712 if (tile_version.raster_task_.is_null()) 713 tile_version.raster_task_ = CreateRasterTask(tile); 714 715 tasks.Append(tile_version.raster_task_, tile->required_for_activation()); 716 } 717 718 // We must reduce the amount of unused resoruces before calling 719 // ScheduleTasks to prevent usage from rising above limits. 720 resource_pool_->ReduceResourceUsage(); 721 722 // Schedule running of |tasks|. This replaces any previously 723 // scheduled tasks and effectively cancels all tasks not present 724 // in |tasks|. 725 raster_worker_pool_->ScheduleTasks(&tasks); 726 } 727 728 RasterWorkerPool::Task TileManager::CreateImageDecodeTask( 729 Tile* tile, skia::LazyPixelRef* pixel_ref) { 730 return RasterWorkerPool::CreateImageDecodeTask( 731 pixel_ref, 732 tile->layer_id(), 733 rendering_stats_instrumentation_, 734 base::Bind(&TileManager::OnImageDecodeTaskCompleted, 735 base::Unretained(this), 736 tile->layer_id(), 737 base::Unretained(pixel_ref))); 738 } 739 740 RasterWorkerPool::RasterTask TileManager::CreateRasterTask(Tile* tile) { 741 ManagedTileState& mts = tile->managed_state(); 742 743 scoped_ptr<ResourcePool::Resource> resource = 744 resource_pool_->AcquireResource(tile->tile_size_.size(), 745 texture_format_); 746 const Resource* const_resource = resource.get(); 747 748 // Create and queue all image decode tasks that this tile depends on. 749 RasterWorkerPool::Task::Set decode_tasks; 750 PixelRefTaskMap& existing_pixel_refs = image_decode_tasks_[tile->layer_id()]; 751 for (PicturePileImpl::PixelRefIterator iter(tile->content_rect(), 752 tile->contents_scale(), 753 tile->picture_pile()); 754 iter; ++iter) { 755 skia::LazyPixelRef* pixel_ref = *iter; 756 uint32_t id = pixel_ref->getGenerationID(); 757 758 // Append existing image decode task if available. 759 PixelRefTaskMap::iterator decode_task_it = existing_pixel_refs.find(id); 760 if (decode_task_it != existing_pixel_refs.end()) { 761 decode_tasks.Insert(decode_task_it->second); 762 continue; 763 } 764 765 // Create and append new image decode task for this pixel ref. 766 RasterWorkerPool::Task decode_task = CreateImageDecodeTask( 767 tile, pixel_ref); 768 decode_tasks.Insert(decode_task); 769 existing_pixel_refs[id] = decode_task; 770 } 771 772 return RasterWorkerPool::CreateRasterTask( 773 const_resource, 774 tile->picture_pile(), 775 tile->content_rect(), 776 tile->contents_scale(), 777 mts.raster_mode, 778 mts.tree_bin[PENDING_TREE] == NOW_BIN, 779 mts.resolution, 780 tile->layer_id(), 781 static_cast<const void *>(tile), 782 tile->source_frame_number(), 783 rendering_stats_instrumentation_, 784 base::Bind(&TileManager::OnRasterTaskCompleted, 785 base::Unretained(this), 786 tile->id(), 787 base::Passed(&resource), 788 mts.raster_mode), 789 &decode_tasks); 790 } 791 792 void TileManager::OnImageDecodeTaskCompleted( 793 int layer_id, 794 skia::LazyPixelRef* pixel_ref, 795 bool was_canceled) { 796 // If the task was canceled, we need to clean it up 797 // from |image_decode_tasks_|. 798 if (!was_canceled) 799 return; 800 801 LayerPixelRefTaskMap::iterator layer_it = 802 image_decode_tasks_.find(layer_id); 803 804 if (layer_it == image_decode_tasks_.end()) 805 return; 806 807 PixelRefTaskMap& pixel_ref_tasks = layer_it->second; 808 PixelRefTaskMap::iterator task_it = 809 pixel_ref_tasks.find(pixel_ref->getGenerationID()); 810 811 if (task_it != pixel_ref_tasks.end()) 812 pixel_ref_tasks.erase(task_it); 813 } 814 815 void TileManager::OnRasterTaskCompleted( 816 Tile::Id tile_id, 817 scoped_ptr<ResourcePool::Resource> resource, 818 RasterMode raster_mode, 819 const PicturePileImpl::Analysis& analysis, 820 bool was_canceled) { 821 TileMap::iterator it = tiles_.find(tile_id); 822 if (it == tiles_.end()) { 823 ++update_visible_tiles_stats_.canceled_count; 824 resource_pool_->ReleaseResource(resource.Pass()); 825 return; 826 } 827 828 Tile* tile = it->second; 829 ManagedTileState& mts = tile->managed_state(); 830 ManagedTileState::TileVersion& tile_version = 831 mts.tile_versions[raster_mode]; 832 DCHECK(!tile_version.raster_task_.is_null()); 833 tile_version.raster_task_.Reset(); 834 835 if (was_canceled) { 836 ++update_visible_tiles_stats_.canceled_count; 837 resource_pool_->ReleaseResource(resource.Pass()); 838 return; 839 } 840 841 ++update_visible_tiles_stats_.completed_count; 842 843 tile_version.set_has_text(analysis.has_text); 844 if (analysis.is_solid_color) { 845 tile_version.set_solid_color(analysis.solid_color); 846 resource_pool_->ReleaseResource(resource.Pass()); 847 } else { 848 tile_version.set_use_resource(); 849 tile_version.resource_ = resource.Pass(); 850 } 851 852 FreeUnusedResourcesForTile(tile); 853 if (tile->priority(ACTIVE_TREE).distance_to_visible_in_pixels == 0) 854 did_initialize_visible_tile_ = true; 855 } 856 857 } // namespace cc 858